That doesn't explain how ToB is like HG. No combination of current abilities is like 10sec immunity that HG provides. At best you get overhealed, which is fairly easy to outthreat, at worst you still die. I can ToB, take a hit, second wind followed by dmg buffed IB, infuriate, IB again. Because of delay in tagging non-GCD abilities, if you have to pop that many abilities then something very wrong has happened and you're most likely dead anyways.

I'm not saying WAR sucks, but to compare anything we have, even as a combo ability, to HG is ridiculous. HG is a single 10sec immunity ability. To meet something like that we have to pull off a lot of cooldowns to self-heal. Which still leaves us very lacking. ToB is not comparable at all to HG. I refuse to level PLD, and I don't have many problems tanking as a WAR, but you have to admit PLD have it so much easier in Coil. You have duo PLD in coil; you can't duo WAR in coil.