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  1. #1
    Player
    Ariyn's Avatar
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    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sephirah View Post
    (The difference in enmity generated between a combo'd Rage of Halone and not is IMMENSE! Rage of Halone generates enmity equal to damage dealt times 10 (in shield oath). Which means hitting just Rage of Halone for like 79 damage will generate 790 enmity. Hitting them for 300 with a combo'd one will generate 3000.
    This has been tested time and time again. Shield Oath does NOT double enmity gains. It is 1.2 times. Exactly enough to equal the same enmity as if you had no oath on at all. So that 300 hit would equal out to 1800 enmity not 3000. Pretty big difference. Maths being 300*5*1.2=1800.

    If you have some type of valid proof showing that it is in fact double vs the 3-4 threads that have been going around since phase 4 then by all means correct me but far as I have seen that is not the case. This is why a PLD running Sword Oath can easily pull off one using Shield Oath
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  2. #2
    Player
    Sephirah's Avatar
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    Aug 2013
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    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ariyn View Post
    This has been tested time and time again. Shield Oath does NOT double enmity gains. It is 1.2 times. Exactly enough to equal the same enmity as if you had no oath on at all. So that 300 hit would equal out to 1800 enmity not 3000. Pretty big difference. Maths being 300*5*1.2=1800.

    If you have some type of valid proof showing that it is in fact double vs the 3-4 threads that have been going around since phase 4 then by all means correct me but far as I have seen that is not the case. This is why a PLD running Sword Oath can easily pull off one using Shield Oath
    http://valk.dancing-mad.com/?page_id=231 This was the site I was going off of. Regardless of if its x10 or not, the math is still the same proportionately, and has no relevance on the statement you apparently have a problem with.

    You should be using a combo'd Rage of Halone, the statement you're quoting is about the difference between the enmity generated by a non-combo'd one hitting for 79 vs a combo'd one hitting for 300.

    Updated the first post to include:

    (The difference in enmity generated between a combo'd Rage of Halone and not is IMMENSE! Rage of Halone generates enmity equal to damage dealt times 10 (in shield oath). Which means hitting just Rage of Halone for like 79 damage will generate 790 enmity. Hitting them for 300 with a combo'd one will generate 3000. This is assuming shield Oath doubles your multiplier, if it isn't and something like 1.2-1.5, these numbers would look something like, non-combo'd generating between 474-593, and a combo'd one generating between 1800-2250.
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    Last edited by Sephirah; 11-01-2013 at 07:12 AM.

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  3. #3
    Player
    Gamemako's Avatar
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    Aug 2013
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    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sephirah View Post
    http://valk.dancing-mad.com/?page_id=231 This was the site I was going off of.
    That was phase 3 data. The enmity value of tanking stances has since been reduced.

    Also,

    Quote Originally Posted by Ariyn View Post
    This has been tested time and time again.
    (If you have data on Shield Oath showing only 1.2x modifier, which would be a net reduction in enmity, please provide it. Last I checked, people were guessing it's a 1.5x modifier, or a net 1.2x modifier to total enmity after accounting for damage reduction.)
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  4. #4
    Player
    Sephirah's Avatar
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    Aug 2013
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    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gamemako View Post
    That was phase 3 data. The enmity value of tanking stances has since been reduced.
    Ahhhhh, thanks for letting me know I updated the first post to reflect the possible changes the different values would make.
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    Last edited by Sephirah; 11-01-2013 at 07:15 AM.

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  5. #5
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sephirah View Post
    http://valk.dancing-mad.com/?page_id=231 This was the site I was going off of. Regardless of if its x10 or not, the math is still the same proportionately, and has no relevance on the statement you apparently have a problem with.
    True, but I do kinda wish people would stop linking to valk's stuff. Not trying to speak ill of his site or methodology or anything, but the information seems to have been last updated in B3, and we know that "battle mechanics" were changed in B4. I've yet to see anything showing that his exact multipliers still hold.
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  6. #6
    Player
    Ariyn's Avatar
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    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sephirah View Post
    You should be using a combo'd Rage of Halone, the statement you're quoting is about the difference between the enmity generated by a non-combo'd one hitting for 79 vs a combo'd one hitting for 300.
    That was just the statement that I referenced. But the information applies to all of it and the difference between a combo'd and non combo'd RoH is pretty immense. RoH pulling ~500-600 enmity is less then a single flash generates on multiple targets. It is useful and I am not knocking it at all just saying that it should not be the preferred use or even thought about unless we are talking about snap threat after a voke.

    Quote Originally Posted by Gamemako View Post
    (If you have data on Shield Oath showing only 1.2x modifier, which would be a net reduction in enmity, please provide it. Last I checked, people were guessing it's a 1.5x modifier, or a net 1.2x modifier to total enmity after accounting for damage reduction.)
    I know there was a post with a lot of testing done. I will find the link here in a minute for you.

    Edit - Can't find the post I was referring to but have found a few with testing since launch. Seems that it is a common trend showing between 1.2-1.5 times for Shield Oath with no one having a definite answer that I can find. If someone finds solid proof I'd be wanting it as well!
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    Last edited by Ariyn; 11-02-2013 at 02:57 AM.