Quote Originally Posted by saber_alter View Post
another step to being a bad tank: you eat AOEs. all of them.
I'll add a 14th: eating avoidable casts. In AK, the first boss regularly casts Void Thunder that can be dodged by just running behind the boss during the ability's 3 second cast, and I've seen *so* many PLD tanks just eat it because "the healer will take care of it" (it's the only major source of tank damage in the entire fight; if you avoid that and interrupt Mind Melt, like the tank *should* be since it's on a 30 sec CD just like Brutal Swing, the healer can DPS pretty much the *entire* fight). The blob boss in WP is the same: it casts Fire, which just so happens to be 90% of the damage the tank will take, and it can be completely avoided by just running behind the boss.

As an addendum to this, I've met *so* many PLDs that think that they're supposed to stun these very same casts rather than just avoid them by running for half of a second and then proceed to just eat the damage if they're GCD locked and can't stun. There's no reason to stun a cast that is single target that you can just run behind the boss to avoid, with no issue, especially since, as soon as the cast finishes, while the effect is animating, you can run back to where you were and the boss won't have moved at all so even the mDPS can't complain at you. Thankfully, most of the WARs I end up dealing with have learned the secret of avoiding casts rather than thinking that everything is supposed to be interrupted, largely because they actually have to dodge said casts to avoid them rather than having a stun on standby at all times.