Quote Originally Posted by neoreturn View Post
Why we need a separate skill? I think the root cause of this issue is the same as "Titan lag"
Client call action/animation but server decide you get hit or not. I believe it is a design flaw. They designed and tested in local network and didn't do fully test in Internet environment.
Um, maybe you missed the memo or something, but it's been known for a long while that for PvP each class/job were getting specific PvP abilities (aka. skills). This is mainly because some skills wouldn't work so well for PvP and some jobs might not fare as good as others simply due to the lack of usefulness their abilities would provide in a PvP setting. Hence they are making specific PvP skills for use in PvP.

I'm merely stating that while there will be new abilities for PvP, perhaps then, they might also work differently in PvP. Of course, they might work exactly the same in regards to most of the complaints you seem to have.