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  1. #1
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    How SE could implement a PvP when this design flawless is here

    Melee class can not hit target when target is running or move fast.
    Melee action can't be finished if melee chase the target with the same speed or faster.
    It is the only MMO I saw with this kind issue. There is huge delay to get melee action done when they are chasing the target.
    (2)

  2. #2
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Netcode problems. Needs to be looked at.
    (1)

  3. #3
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    News Flash: PvP will be separate skills. Perhaps because of this, they will function differently.

    If not, well, they have PvP in FFXI that lots of people did and did regularly, with skills that functioned the exact same way essentially. So, it can work. It might not be what you are used to, but it can work.
    (0)

  4. #4
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    I've often screwed my MP and had to use an Ether because Blizzaga went off on my screen but not on the servers because the target moved. I can't hit anything that's moving towards somebody else, even with instant spells.

    The only thing I can trust are the logs. "You gained the effect of Thundercloud"... actually, not. The target was moving, so that Thundercloud doesn't counts!
    (0)

  5. #5
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ecks007 View Post
    News Flash: PvP will be separate skills. Perhaps because of this, they will function differently.

    If not, well, they have PvP in FFXI that lots of people did and did regularly, with skills that functioned the exact same way essentially. So, it can work. It might not be what you are used to, but it can work.
    Why we need a separate skill? I think the root cause of this issue is the same as "Titan lag"
    Client call action/animation but server decide you get hit or not. I believe it is a design flaw. They designed and tested in local network and didn't do fully test in Internet environment.
    (0)

  6. #6
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by neoreturn View Post
    Why we need a separate skill? I think the root cause of this issue is the same as "Titan lag"
    Client call action/animation but server decide you get hit or not. I believe it is a design flaw. They designed and tested in local network and didn't do fully test in Internet environment.
    Um, maybe you missed the memo or something, but it's been known for a long while that for PvP each class/job were getting specific PvP abilities (aka. skills). This is mainly because some skills wouldn't work so well for PvP and some jobs might not fare as good as others simply due to the lack of usefulness their abilities would provide in a PvP setting. Hence they are making specific PvP skills for use in PvP.

    I'm merely stating that while there will be new abilities for PvP, perhaps then, they might also work differently in PvP. Of course, they might work exactly the same in regards to most of the complaints you seem to have.
    (0)