Quote Originally Posted by Xystic View Post
Even with specialization, you are still at zero advantage. It is only possible if you limit the number of people specializing or if you are the only one which highly is unlikely.

We also have to keep in mind that the goal of the game is to save the world. I do agree with professions providing up to par but slightly less from endgame content material. Allowing BIS items to crafting professions will result in everyone raiding professions and not saving the world. This has been seen in many other large MMOs. This is a no no.
Yea what I meant with the job idea is you pick one of the 2 or 3 options for each class. Not the battle system where you can max out every job, these would be mutually exclusive.

I don't think you need to limit endgame crafting just so DOW/DOM don't feel useless. The way it is currently there is NO endgame for crafters, but there is for rich crafters who also play DOW/DOM. The highest item level you can get for crafting gear is 55 and you have no wiggle room with any item except materia choices for your HQ militia offhand.

Meanwhile battle classes have a lvl 55 job set, a lvl 55 crafted set, a lvl 70 tome set, a lvl 70 crafted set, a lvl 90 tome set, tons of 50-90 offset pieces, and lvl 80 gear on the way.

I just want a longterm goal for crafters. Even if it's a purely cosmetic change like the luminary tools that's something.