Quote Originally Posted by KrenianKandos View Post
That's sad because it's a catch 22:

They made a crafting system that could essentially be a class progress of its own and their ideology is not there. It's almost like they dangled a carrot in front of a horse and the horse honestly sees the treat but never will get it.

I dunno, since the days of Ultima Online, I've yearned for a game that has a great battle system and class system but, as well, an economy based on players and the crafting/gathering class. Maybe seeing the system as strong as it is being thought about as an afterthought more than anything is frustrating.
What is frustrating about this is that you're not the only one. It becomes a self-fulfilling prophecy in a way because Yoshi and others focus on PVE/Endgame/DoW/M and say this is where the focus is. Well, sure, that is where the focus becomes. Meanwhile there is a huge vacuum for in-depth meaningful crafting/gathering content. So we see no real innovation in the progression of DoH/L and then Yoshi ends up saying - Look people are not really that interested in crafting/gathering. >.>