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  1. #1
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by KrenianKandos View Post
    That's sad because it's a catch 22:

    They made a crafting system that could essentially be a class progress of its own and their ideology is not there. It's almost like they dangled a carrot in front of a horse and the horse honestly sees the treat but never will get it.

    I dunno, since the days of Ultima Online, I've yearned for a game that has a great battle system and class system but, as well, an economy based on players and the crafting/gathering class. Maybe seeing the system as strong as it is being thought about as an afterthought more than anything is frustrating.
    It seems like the reason that the games crafting system is how it is, is because they wanted it to play a larger role (as I mentioned), equal to that of the combat classes. Maybe it was because things weren't going well with 1.0, or because they were just way over their heads, but it didn't work out. They essentially bit off more than they could chew. Thankfully, at least the interactive crafting system itself worked out well.

    Star Wars Galaxies is probably the best example I can think of where crafting was generally viewed to be on-par with involvement to combat. The problem was though that it was pretty boring, among other things lol.

    Quote Originally Posted by APilgrim View Post
    As a crafter I really wouldn't mind if it were just that DoW/M were suddenly part of the gathering/mat supplier picture (I'd probably even enjoy using my DoW/M jobs to increase profit). It's the NPC vendors selling better stuff for less cost that really destroys the market and changes things.
    I certainly agree with you on that. The convenience of it however is second to none. The up side is that there are hq versions that can only be acquired through kills or crafts themselves. Not exactly something to offset that, but it's still worth a small mention. But then comes the more expensive areas of crafting, which is generally the 30s and on. Most relevant goods can't be purchased through the NPCs at that point, some of the lesser items, sure, but the significant parts of the craft usually can't. Skins are definitely a worthy mention of where DoW/M remains the only means to get those things at aldgoat and higher (besides spending leves on random chance rewards of relevant level).
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    Last edited by Welsper59; 10-30-2013 at 11:19 AM.