That's sad because it's a catch 22:
They made a crafting system that could essentially be a class progress of its own and their ideology is not there. It's almost like they dangled a carrot in front of a horse and the horse honestly sees the treat but never will get it.
I dunno, since the days of Ultima Online, I've yearned for a game that has a great battle system and class system but, as well, an economy based on players and the crafting/gathering class. Maybe seeing the system as strong as it is being thought about as an afterthought more than anything is frustrating.