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  1. #21
    Player
    Pure-Wasabi's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Hibachi Grill
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Soulburn32 View Post
    you really only need to mark 1 target 90% of the time
    ^ ^ THIS!

    Stop trying to over think this game. KISS
    (0)

  2. #22
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Flionheart View Post
    Stop justifying laziness.
    It's not laziness. In 1.0, we couldn't mark outside of leves. How do you think we got through fights then? That's right, we watched the target's hp bar. Marking isn't needed. It's actually lazier to rely on a mark to figure out which target to hit. I shouldn't have to tell DDs how to play their jobs.
    (0)

  3. #23
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Marking makes it a lot more efficient when you mark at least 2 targets. The main target and the next target to kill after. I notice it especially when I'm on my BLM. When I see the current target's HP is almost gone, I'm not going to start casting my next spell on it cause it will most likely die before I finish causing me to stop. So I instead switch to the next target and begin casting on that. With this practice, I can go through whole groups of trash mobs without ever interrupting my spells/rotation.

    Not marking the first target is ok but if I have to wait to see which HP bar is going down, that's time I could have spent already casting my first spell. And if they don't mark the 2nd target, a lot of the times I just pick my own target. If I'm on the Thunder spell of my rotation, I wouldn't want to cast that on a mob that is about to die, that's a waste. So I cast it on the next in line mob.

    Just my 2 cents but marking makes me a lot more efficient as a DPS as opposed to being lazy or what not.
    (0)

  4. #24
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Molly_Millions View Post
    It's not laziness. In 1.0, we couldn't mark outside of leves. How do you think we got through fights then? That's right, we watched the target's hp bar. Marking isn't needed. It's actually lazier to rely on a mark to figure out which target to hit. I shouldn't have to tell DDs how to play their jobs.
    1. ARR is more fast paced than 1.0 was.
    2. If we could have marked in 1.0 we should have marked.
    3. Tanking is simple, and marking a mob is literally one extra key press.
    4. You're making the DDs and potentially healers job harder for no viable reason.
    5. Marking makes DPS more efficient, as they don't have to wait to see which mob is being hit.
    6. Stop being lazy and bad.
    (0)

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