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  1. #1
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Molly_Millions View Post
    I only ever mark targets if DD can't seem to figure out which one has the lowest HP. IMO, we really shouldn't ever have to mark targets.

    That's right, target markers are a weakness.
    Stop justifying laziness.
    (43)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Flionheart View Post
    Stop justifying laziness.
    It's not laziness. In 1.0, we couldn't mark outside of leves. How do you think we got through fights then? That's right, we watched the target's hp bar. Marking isn't needed. It's actually lazier to rely on a mark to figure out which target to hit. I shouldn't have to tell DDs how to play their jobs.
    (0)

  3. #3
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Molly_Millions View Post
    It's not laziness. In 1.0, we couldn't mark outside of leves. How do you think we got through fights then? That's right, we watched the target's hp bar. Marking isn't needed. It's actually lazier to rely on a mark to figure out which target to hit. I shouldn't have to tell DDs how to play their jobs.
    1. ARR is more fast paced than 1.0 was.
    2. If we could have marked in 1.0 we should have marked.
    3. Tanking is simple, and marking a mob is literally one extra key press.
    4. You're making the DDs and potentially healers job harder for no viable reason.
    5. Marking makes DPS more efficient, as they don't have to wait to see which mob is being hit.
    6. Stop being lazy and bad.
    (0)