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  1. #1
    Player
    Slickpig's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sibian Dragonspire
    World
    Malboro
    Main Class
    Gladiator Lv 60
    I only mark using #1 then when about one skill chain rotation from it being dead, I switch to the next mob, start my rotation to get hate, then mark that #1 that gives the DD's time to know which mob to start attacking next, let's me build a little hate, and avoids a situation where I might change my mind which mob to attack next. I've seen many cases where marking is done, 1,2,3 but then for any number of reasons, we need to kill #3 before #2, or we get another add etc, this helps avoid confusion in this case. Plus, the game has a built in macro for attacking marked target #1, so no excuse for anyone attacking the wrong mob if I do this. This method seems to work best for my groups, and I've never had any complaints.
    (2)

  2. #2
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Slickpig View Post
    I only mark using #1 then when about one skill chain rotation from it being dead, I switch to the next mob, start my rotation to get hate, then mark that #1 that gives the DD's time to know which mob to start attacking next, let's me build a little hate, and avoids a situation where I might change my mind which mob to attack next. I've seen many cases where marking is done, 1,2,3 but then for any number of reasons, we need to kill #3 before #2, or we get another add etc, this helps avoid confusion in this case. Plus, the game has a built in macro for attacking marked target #1, so no excuse for anyone attacking the wrong mob if I do this. This method seems to work best for my groups, and I've never had any complaints.
    Same. I used to mark sleepers, but then I realized that that should be their job. I mark on the fly, why can't they?
    (0)

  3. #3
    Player
    Masenken's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Masenken Rowe
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I have a bar dedicated to marking. I only use it in group pugs and I tend to mark on the go (mid fight). Rarely have hard headed dd's, but when I do it doesn't really matter what I Mark. I just flash a bunch of times then target switch to spread the hate.

    Marking with a controller is fairly easy tbh.

    I like the OP's write up, but I only use that method for attacking and buffing, I manually switch for making, so when I cycle menus it's only stuff pertinent to the fight.
    (0)

  4. #4
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Marking makes it a lot more efficient when you mark at least 2 targets. The main target and the next target to kill after. I notice it especially when I'm on my BLM. When I see the current target's HP is almost gone, I'm not going to start casting my next spell on it cause it will most likely die before I finish causing me to stop. So I instead switch to the next target and begin casting on that. With this practice, I can go through whole groups of trash mobs without ever interrupting my spells/rotation.

    Not marking the first target is ok but if I have to wait to see which HP bar is going down, that's time I could have spent already casting my first spell. And if they don't mark the 2nd target, a lot of the times I just pick my own target. If I'm on the Thunder spell of my rotation, I wouldn't want to cast that on a mob that is about to die, that's a waste. So I cast it on the next in line mob.

    Just my 2 cents but marking makes me a lot more efficient as a DPS as opposed to being lazy or what not.
    (0)

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