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  1. #1
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72

    Problems with Tank threat in BC

    Just looking for some advice to give our raid tanks. I have hung up my shield and not tanking myself anymore. Currently I am playing a bard. We are experiencing a major issue with our tanks in Coil where our DPS are constantly threat capped. We can only do about 180 dps with relic +1 pld's before we encounter major threat issues on all bosses. ADS is even worse in turn 2.

    I have verified they are acc capped (they are way over). They have some af2/allagan. They say they are spamming their threat combo as much as possible. We are not burning CD's at the start, and are giving them a good 10 count before engaging as dps. However in about 20 seconds after we start, we hit threat capped and it can take up to a minute of auto attacking before we can engage again. I used to tank, and never had this issue anywhere. So I don't really have any good advice to give. Do they just suck? Is there something they or we as dps are missing? Has anyone else encountered this? How are tanks holding threat on these dps that are supposedly doing 300+ dps?
    (0)
    Last edited by Eclipsed; 10-30-2013 at 01:08 AM.

  2. #2
    Player
    Lex_Luger's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Lex Luger
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    It's worse on ADS because he resists slashing damage I believe, so paladins will have to work harder to gain threat. My FC has 3 groups clearing through turn 4, and I tank one of them. We never seem to have any threat issues as far as DPS pulling things off tanks, and we have the DPS to burn down turn 4, so I don't think you can say our DPS are gimpy. Not sure what your pallys are doing wrong, only thing I can think, Is maybe during ADS when they are tank flopping, are they not communicating their provokes?(I.e. Tank A Provokes and then should Halone to secure threat, but because of lag and tank B not knowing the provoke is coming, he halones at the same time the other tank provokes, making hate a bit funky?)
    (0)

  3. #3
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Don't get stuck on ADS, yes we are aware of the buff and it makes it even worse (pulling threat at sub 150 dps). But the issue exists on all turns, with 200 dps even being too much for them to handle.
    (0)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eclipsed View Post
    Do they just suck?
    Short answer, yes.

    Long answer, the only fights where a tank should have any kind of enmity problems is Turn 2 for the miniboss and boss who has slashing resistance, which ends up only reducing tank damage (and therefore enmity). Even then, if you give the tank even a 2 GCD lead, they should have more than enough of a cushion to last for the entire fight. I've run with relic +1 DPS in full DL with some AF2 and never had enmity issues on anything except for those fights.

    If your tanks are having enmity problems, they're not using their rotations and other abilities correctly. WARs should be using BB>BB>SE, not straight BB or BB>SE as I see so many do. PLDs should be using Halone spam as well as CoS as on CD. While you can't do it for ADS since you need the silence, you should also be using Spirits Within on CD because that contributes nearly as much damage over time as Spirits Within. I've never seen a DPS get more than 30-40% enmity on a boss while I'm tanking on either a PLD or a WAR. Tanks have *more* than enough enmity.

    Of course, it's not entirely on the tanks to maintain that enmity cushion. All ranged DPS should be using Quelling Strikes, especially on their opening volley. Melee DPS tend not to be a problem since they have to build up damage so they don't present much of a frontloading threat (which is where enmity is actually a problem.
    (0)

  5. #5
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I just haven't experienced an enmity problem in BC. I have a relic axe +1 and I generate more enmity than the PLD does (he just has a normal relic, and berserked crits on BB are beautiful), but he gets my enmity and I get his when we swap the bosses via Provoke. The only time enmity would be an issue would be near the start of a fight if someone decides to go balls to the wall before a tank can establish any enmity, but no one should be doing that. It just sounds like people aren't using their abilities optimally, and it's probably the tanks. I don't know what else to tell you.
    (0)

  6. #6
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    My group actually goes a different route through Coil, avoiding the slashing resist. Our DPS for T2 is 2BRD 2BLM, so we take the Blunt and Piercing route (West Route). BRD dps takes quite the hit, but the blms more than make up the difference. Not having slashing resistance also makes threat easier on that fight.

    Not sure what to tell you, but I rarely see threat issues beyond the first couple of seconds of an encounter. One of the BLMs likes to pull hate off the soldiers right at start of wave2 during Turn 4, but otherwise only issue is when dps pop CDs on first GCD.
    (0)

  7. #7
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    My coil group never has threat issues from tanks. I used to roll BRD for coil before taking the Tank spot when it opened, and our DPS give a 2sec wait, baically when the tank reaches mob and starts their first combo we start DPSing without holding back. If your giving them 10 seconds and still having issues your tanks are doing something VERY WRONG.

    We have puged a few tanks when we were missing a member and some do it wrong and have alot of issues, we quickly end and find a good tank or dont waste our time. Tanking isn't that hard, follow a simple threat combo over and over mostly with a few other skills/combos passed in every few combos... if they cant do this correct, I dont know what to tell you to tell to them.
    (0)

  8. #8
    Player
    Samaton's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Angryman Sam
    World
    Odin
    Main Class
    Marauder Lv 50
    Take a Warrior
    (0)

  9. #9
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    We used to take a warrior, his threat was even more terribad...
    (0)

  10. #10
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Eclipsed View Post
    We used to take a warrior, his threat was even more terribad...
    Tell him to stop licking windows.

    Honestly, we do Turn 2 with a Warrior and a Paladin, and threat is only an issue if the PLD pulls the mobs who have the slashing resistance. If the Warrior pulls, no threat issues ever.
    (2)

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