... and FF14 ARR doesn't avoid that. The honey-moon when you reachlvl 50 lasts what? A month at best? Unless you're really bad or super casual, it's not gonna take long for you to kill the HM primals, get your relic, mess around in Coil and be decently geared from thos brain-dead CM/AK runs.

Once that is done, what is left? "Level other classes!" some people say... But who wants to grind fates non-stop for days? Run dungeons? Please... the XP gained in those is absurd.

Level your crafting/gathering profession? Yeah well it's kinda fun for a short while... until you're sitting on 1M gil and wonder "is there anything worth using that money on?". The answer is no btw. Not even talking about those flawed professions providing near to nothing relevant.

Since they announced that Crystal Tower would be a walk in the park to farm sub-Coil quality gear, all of my friends gave up on this game and I'm doing the same now. Too much attention is given to esthetism and RP and not enough to content. The introduction of dailies is not gonna improve anything. Levequest were close enough in term of boring repeatable content with meh rewards.

To keep players hooked to a game the recipe is simple : a large diversity of dungeons and raids to run with relevant rewards, PvP and the possibility to level different classes in an enjoyable way (please avoid the suggestion of making new toons to level other jobs with quests, the main feature of FF is to have all those jobs on one toon).

I don't see how the devs are going to make PvP viable with the terrible delay between actions, but I hope they work on the end-game more than on what is cute and sparkly (housing? really!?). This game has a lot of potential.