So what are you looking for exactly? There are a ton of dungeons, levequests, guildhests, and fates that you can do between level 1 and 50. They'll even level sync you and still give you xp if your level is too high.
Something worth doing perhaps? Having tons of levquests, guildleves, dungeons, whatever doesn't make any sense if there is no real reason to do them. I played the dungeons and leveled my summoner rather slowly and there was nothing different about it if I had just fate grinded or something else silly.
The game currently has 0 platues for character growth before the endgame, no learning is required before endgame, hell it's hardly even required during the endgame itself. I just want the game to take itself seriously and not act like everyone playing it needs to have their hands held and lead to the fabled promise land of "End game" the whole game should be fun, lengthy, and worth doing.
I have the perfect idea for you.
Level caps, with requirement "real life full moon". So when you get to 20, you have to wait until there is a full moon in real life. Else you can't progress.
As you can see this fulfills all your demands. It is lengthy, maybe months. It is worth doing, because else you are stuck at level 20. And it is FUN, because you get to look for the moon every night and see the beautiful stars.
I honestly don't understand why nobody has made these MMOs yet. They sound super awesome.
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