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  1. #1
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Codek View Post
    You math seems off...
    He was close though. On release, Molten Core had 10 bosses and Onyxia's Lair had 1. 11 end game raid bosses that were available day 1.

    For dungeons. You had Upper Blackrock Spire and Lower Blackrock Spire, Scholomance, and Stratholme (which was really two dungeons tbh undead side and live side). Any of those dungeons took quite a while to complete and had some difficulty to them for quite a while. Unlike the snoozefest/faceroll that is AK/WP.

    You know what most people consider the downfall of WoW? Wrath... you know.. when they nerfed the game to hell and made it faceroll easy... kinda like how FF14 is atm.
    (5)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by zdub303 View Post
    He was close though. On release, Molten Core had 10 bosses and Onyxia's Lair had 1. 11 end game raid bosses that were available day 1.

    For dungeons. You had Upper Blackrock Spire and Lower Blackrock Spire, Scholomance, and Stratholme (which was really two dungeons tbh undead side and live side). Any of those dungeons took quite a while to complete and had some difficulty to them for quite a while. Unlike the snoozefest/faceroll that is AK/WP.

    You know what most people consider the downfall of WoW? Wrath... you know.. when they nerfed the game to hell and made it faceroll easy... kinda like how FF14 is atm.
    Actually Wrath is widely regarded as the best point. Not just in subscription peak but in content involvement. It had a prime character as the main antagonist, undead theme, and had a greater access to casual play. You'd be quite ignorant to think any of those things are bad to most people these days.

    Wrath was the downfall of the game to people who seek a closer-knit community, one where hardcore players truly shined, or where there was SLIGHTLY more punishment seen as a good thing. These people are a significant minority in MMORPGs. I fall in-between the bunch, loved the punishing nature of FFXI, but also loved the facerolling of WoW. I play games for them being what they are, not what I project them to be.
    (1)