Results 1 to 10 of 196

Hybrid View

  1. #1
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nica View Post
    Obviously the size of the playerbase determines how good the game is, which is why every single game that has ever existed suck compares to Candy Crush Saga.

    Also, McDonald really make the best food in the world, their sales number proves it!

    /facepalm
    You cannot be seriously comparing food to a game can you?

    One is something you must do or DIE and the other is for entertainment.

    /facepalm

    Enough with the terrible anologies, thanks!!

    Let's get to the point, there is a reason why that other game got so big and still has at least 6x the subs than here (or any MMO) and one of them is not the lack of end game content; even at LAUNCH.
    (1)
    Last edited by sasakusaku; 10-30-2013 at 02:38 AM.

  2. #2
    Player Nica's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Nica Valca
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by sasakusaku View Post
    You cannot be seriously comparing food to a game can you?

    One is something you must do or DIE and the other is for entertainment.
    Way to miss the point, which is to illustrate why using the size of the user base as an indicator of quality is generally a terrible idea, regardless of whether it’s a MMO, food, or any consumer goods.

    But I guess you already knew that, which I presume is the reason you conveniently skirted the part where I noted that by your logic, Candy Crush would be the best game ever.

    Let's get to the point, there is a reason why that other game got so big and still has at least 6x the subs than here (or any MMO) and one of them is not the lack of end game content; even at LAUNCH.
    There seems to be plenty of former WoW players here who disagree with your assertion that there was no lack of endgame content at launch in WoW.

    Also, you seem to be implying that WoW’s success was due to the abundance of end-game content at launch (a matter which seems to be rather disputed), when it was in fact due to a much more diverse combination of factors such as well-recognized IP, much higher accessibility for casual players compared to its contemporaries, both in game design and hardware requirements. If end-game content is what determines the success and longevity of a MMO, then EQ would still be king.

    but I think to myself…why does it have to be this way? I for one am tired of that excuse, it’s used far to often (every MMO now it seems) and there is no reason other than monetary ones why that cannot change
    I hate to break it to you, but that little reason that noted there? That’s a big one – in fact, it’s the only thing that matters. Game companies aren’t in the business to entertain you for free, they’re here to make money, nothing more, and nothing less. You can go ahead and spent $50 million and 5 years to develop your super content-rich MMO if you have the money, but good luck if you’re expecting someone else to pick up the tabs for a project like that, especially for something as risky as MMOs.
    (3)
    Last edited by Nica; 10-30-2013 at 05:30 AM.