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  1. #101
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by rkpost View Post
    If you add DoL and DoH, it take more time. For example, some days ago I spent one day farming items that I needed to craft (and I didn't earn xp because were low mobs). Sometimes I don't use my main class for days, because I'm busy with gathering, craft, helping another users or just talking wit other players.

    But I hate this game speed, it's not funny burn a game like this in that way.
    Well obviously if you do something other than leveling your primary class it will take longer. Thus why I said "If leveling is your focus you can do it very quickly without fate grinding."
    (0)

  2. #102
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    I must have said this a million times by now

    1. Buff Dungeon EXP

    Fates are insanely boring, spamming 1 AoE all the way to 50 is the root of

    -Bad 50's
    -Bad leveling experience
    -Bad design concept

    2. Make Queue-For-All at level 50, down-scaling 50's to lower dungeons will help those stuck on the story queues (my friend was in queue for 2 hours last night trying to do AV) and reward 50's 100 tomes for completing the dungeon (excluding story primals, those are 10-15-20)
    (1)

  3. #103
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    This is basically every MMO since WoW lol. I just hope developers in general are starting to realize that what they have is a bad model to begin with. Games should be about the journey, not about endgame only. It should have horizontal progression as well as vertical to avoid the whole "play for a couple of weeks and then wait for the next patch". Not to mention there should be a whole world out there to explore, where there are dangers, there is a purpose to exploring because you never know what you might or might not find out there and it should take time because it is so huge and there is so much to see. As well as having ways to give more power to players in making content for ourselves because there is no way developers can keep up with the pace otherwise. EQN/Titan I am rooting for you!
    (5)

  4. #104
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TrickedOutHoro View Post
    That's the price you have to pay when you get into an MMO in it's earliest stages.
    WOW's release raid had over 3 times the bosses of coil and 4 end game dungeons. This was all at RELEASE, and a game from 2004, almost a DECADE ago. I expect better in a decade of the MMO genre being refined and redone.

    This game has ZERO excuse, and this "but all mmos release with zero content!" excuse doesn't work at all. You know why? All unsuccessful MMO's release with little to no end game content, the ones that do release with a lot, end up being massively successful. Do you want this game to succeed? Then why are we ok with little end game content at release when that is exactly why SWTOR/Tera/etc failed miserably and went F2p - from the lack of end game.

    You don't design a game that "starts at the level cap"(literally stated by yoshi-p) then release the game, and have end game have the least amount of content in the game with the least amount of things to do. What the hell were they thinking?

    Quote Originally Posted by Davionx View Post
    You will never have enough content if you play MMOs like they are a full-time job. Those days are over. Mmos are designed for casual players now a days for good or for bad. I suggest finding a different hobby.
    No, even casual players are running out of content. This game has essentially 3 hours of content per WEEK.
    (6)
    Last edited by Shiyo; 10-30-2013 at 07:37 AM.

  5. #105
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sayura_ View Post
    I have to disagree. My friends and I (full-time jobs) in recent mmos got 1.5 years out of Aion, 6mo out of SWTOR, 1 year out of GW2, and we're feeling the boredom now after 2mo in FFXIV. We're waiting it out until the new patch because we do like the game but you can't say we have to "pay the price" when competing mmos don't see these issues 2 months in. IMO all those games had some sort of pvp so our interest was kept.

    Sorry, but I can't take the opinion of anyone who got a year out of GW2 seriously.

    I'm semi-joking, but I was there from the start of GW2 and that game had 0 end game. There was nothing there to keep players engaged, and the dungeons were awful.

    Pvp was ok, but imba and mostly a Zerg fest.

    The others I can't say anything about, but every other mmo has had similar issues this close to launch.
    (0)

  6. #106
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Is it the absence of end-game content or the presence of no-life crybabies who plow through content 10x faster than the majority of the user base which causes the downfall of MMOs?

    Can anyone who is complaining about content even describe the story arch of FFXIV? I doubt most can.
    (2)

  7. #107
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Sybreed View Post
    You know, funnily enough I forgot about FF XI when I was talking about WoW and EQ. The great thing is that my point still stands, as FF XI lasted the test of time by being a huge bitch of a grind with massive timesinks.

    Mmos don't need massive timesinks to work. SWG pre cu worked fine and was a fun sandboxish mmo to boot, great socialization in that game back in the day.
    (0)

  8. #108
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Let me just conveniently forget the previous version was running for 2 years and plenty of people had plenty of time to get most if not all classes to 50, and that by the end leveling was pretty fast to do simply with leves and one beastman stronghold, not even considering the fact you could also plainly PL from 1 to 50 in a day. I'll also forget the fact the main quest and sidequests in ARR provide plenty of EXP so those people who only had one class to level from 1.0 could do it in a week or two, leaving only the endgame gear grind and tome collection which can completed in time to start clearing Coils in about a month or less.

    Nah I'll just yell rushers once again and instantly win any argument with my superior logic.
    (3)

  9. #109
    Player
    Sayura_'s Avatar
    Join Date
    Oct 2013
    Posts
    267
    Character
    Sayura Ava
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by zakalw3 View Post
    Sorry, but I can't take the opinion of anyone who got a year out of GW2 seriously.

    I'm semi-joking, but I was there from the start of GW2 and that game had 0 end game. There was nothing there to keep players engaged, and the dungeons were awful.

    Pvp was ok, but imba and mostly a Zerg fest.

    The others I can't say anything about, but every other mmo has had similar issues this close to launch.

    GW2 had spvp and wvw at launch, whether you enjoyed it or not it was there.
    (0)

  10. #110
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I love it... the content exists and yet there is the "No endgame!" cries.

    ONE. ONE SINGLE group has cleared Turn 5 legit. Why aren't you doing Coil also? I bet my left leg you haven't cleared it. If you don't do the existing content, then you have no right to complain there is no content.
    (1)

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