Quote Originally Posted by Wynn View Post
<Above>
Well, as for protecting non-battle classes.. well to start off, as I said, 'further provisos'. Like, for instance, not being able to target them on people during gathering, either.

Further, the way the system itself worked in Mabinogi, the initial failure was only a short pause - and if half an hour is uncomfortable, you can make it longer. Personally, I would think the AFK point would be solved by a combination of the initial failure only yielding a small pause, the captcha having a comfortable amount of time to accommodate a trip to he toilet, and not being able to hit someone with another such captcha bomb until a certain (likely incremental) amount of time has passed.

Another move Mabinogi used was to give a .. small, but still appreciable amount of experience to the person targeted by the bomb in exchange for solving it correctly, thus deterring people wanting to use them for griefing at least a little. I admit, this would raise concerns about people using them on each other for experience, but in turn, being locked down for an ever increasing amount of time should, I would think, counter this (not to mention, in the example game here, you could only carry a very limited number of them at the same time). Certainly, my experience with them in Mabinogi was nothing but favourable.

I do see why you would be concerned, though - and that's aside from the experience-invasive effect of the captcha itself. In the end, I suspect a viable RMT solution beyond 'leave it to the GMs' (itself of questionable viability) is always going to be very much about trying to find an acceptable compromise, but i also think there is more could be done. They could at least point the current reporting system through the in-game support desk instead of through that difficult and obscure website.

Thanks for turning the reasoned argument on me, though, I certainly admit it'd be far from a perfect solution, if there is one at all.