Then the SMN in your party was shit. I routinely solo the adds on smn while still keeping DoT on boss.
It doesn't and I don't know why it would
We cleared with 4 SMN just for hoots one night.
If you have a WHM as your healer, they should be using Holy. Clear them in 2-3 casts.As a newly 50 SMN with Ifrit weapon & 3 DL pieces (legs, feet & hands) I've found the slimes to be challenging. They're hard to clear quickly without a massive AoE move. Just trying to see if I'm playing it wrong & if any other summoner's can shed light on their experiences here. Or anyone who's partied with two summoner's in that dungeon and what they're tactics were.Doesn't really answer your question, but helps in that situation if you have that as your healer...
It doesn't sound particularly difficult. Cast your full set of dots on three targets, keep dots up on the final boss. Profit.
Regarding the slime boss, if you keep dots up on the main boss like you're supposed to, it's just a matter of Bane-ing them onto the adds. If that isn't fast enough (I don't see why it wouldn't be) you both can keep perma Shadowflares up in the middle of the room which keeps them slowed and does not-insignificant-damage.
The problem with bane is that it is capped to 3 enemies. So, the description on the skill is misleading. A summoner can't spread dots to all the adds, specially, in the last boss with the exception of shadow flare.Normally you just poke the adds while yiou burn the boss as fast as possible. When I run, don't have anyone specifically going after them. but we're talking well geared speed running. Ive done it before before being well geared and SR, its a little harder but SMN can do it just fine if he knos what he's doing. You don't dot them, you just run 2 them while running around. They don't have much HP. Lay down your dots on boss and use contagion, don't waste actions dotting the adds.
But really, just stick to well geared people, and zerg the boss. Bane or ruin 2 them when they get close. You don't need to (and don't want to) kill all of them, just a few between each rancor.
And Miasma II.
OP: I went in to WP first time in AF (ilvl 50), Market Board white HQ jewelry (49), and an Embossed Electrum Book (49 - yes, mom, it's been upgraded since), and had no time taking down the adds as long as I remembered to re-sic Garuda.
For Slime: First set of adds, have shadow flare up already, case bane/miasma II, then use spur>rouse>enkindle with garuda and they are dead in seconds. For 2nd set use limit break after people stack, 1 shot them all.
For King: I just dps boss, leaving shadow flare up, pop a bio on occasional tonberries to pull them in and add a miasma II as necessary.
2 summoners are great in WP. First time I was in a group had that setup, one had Garuda weapon and the other one had Ifrit weapon. Used limit break on 2nd set of adds on slime and it was dead just as 3rd set spawned. Had no problem with adds on King and burned him down really fast. The funny thing is when we zoned in via DF, we had 2 summoners. One of them instantly said, "this isn't going to work" and left. The replacement was another summoner, and we just went with it and had an awesome run.
Also, I see people shouting for 4 summoner farming runs on the server.
4 SMN runs are where it's at. Flan boss dies before second adds. Shadowflare and bane just melts whole groups of mobs while titan tanks like a boss. I really can't recommend it enough.
This is great information. A lot or tactics I never thought to try. Thanks everyone. Really glad I asked this question now!
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