If Coil dropped tokens, all that'd do is cause people to complain about lack of things to do even sooner. At some level, there has to be something that slows you down until the next content patch is available.
If Coil dropped tokens, all that'd do is cause people to complain about lack of things to do even sooner. At some level, there has to be something that slows you down until the next content patch is available.
our coil group always get the BLM ring on caduceus.. 5/5, rng god dont like us![]()
Its not the tokens they need to fix. That would just mean just like Myth , if you run coil . Gaurenteed tokens so you can buy your gear. It would force you into the same situation you have with AK/WP.
There are 100s of people that are in FCs that cant clear it. So why not put in it the Duty Finder so people can practice it . Not have to waste 2 hours of players time trying to clear it. All you ever see in Shout is , Looking for Coil DPS must be experiance. Meaning people new to Coil are pretty much stuffed or have to lie and say yeah im experiance. ..Seems kinda flawed if you ask me.
Alot of ppl are QQing over Coil Not being in the Duty Finder
I understand coil is hard to do and in its own right it should be. But forcing people to login at certain times of the day is a poor design in any right due to every damn person almost being in different time zones.
I'm don't think we need tokens dropping from the bosses. All that's going to do is have more people rolling on your loot you want want to use to buy your gear. Whos to say that the same token won't drop 6 times in a row either? It will.
What needs to happen is a "smart" loot table that will only pull from items specific to the jobs in that instance right then and there. Don't have a drg in your group? No worries it won't drop! You gotta remember also there isn't a lot of loot being dropped in the first place.
If tokens were instated the people bored already would be pulling their eyeballs out because they would have their core coil tems all geared in X amount of time...then what? This way there is no rush and you get there when you get there.
We don't need a token system That's kind of what Mythology is for,
but I absolutely hate when loot drops for a class not in group.
RNG should be based on what classes are actually there. What happens when they add more classes/jobs to the game? The probability of your gear gear dropping goes even lower.
working as intended
keep movin
Oh, you keep getting loot that is just wasted because nobody can use it? Too bad they don't allow you to change your jobs in this game so you can put it to use! Oh, wait...
RNG will be RNG.. thankfully I have myth tomes to make up for gear not dropping in Coil. I've only been in it twice so far (our guild didn't start running it until the first week of Oct.), but of the four bosses killed during those two attempts, a healer piece has dropped every single time. I think the last run (that I wasn't on for) netted the tank chest and caster dps ring.. other times it's been melee dps and and heals.
Seems to be okay considering the spread of gear (4 different dps sets, 1 tank set, 1 healer set). RNG generally means you'll see more of something than something else short term (for us it's healing gear, for you it was obviously dps).
I contend your attitude with my own.This is the dumbest mindset possible. Your logic concludes that I want to run the same content for 8 months instead of 2 because I'm not getting the gear I want. Instead of artificial barriers such as withholding gear from the players, how about just add more hard content. But of course, you are a level 16 scrub and have no idea what you are even talking about.
What happened to long-term goals in MMOs? Where you would do Dynamis once a week for currency to get your relic weapon? This took months or years! Where you were lucky to see one or two AF2 pieces drop per run? And the elation and joy when you got your piece, it meant something huge!
Not anymore, right? WoW changed things to a point where your attitude is standard. I want to say the E word but I shall refrain. Work for your gear, if it drops sooner rather than later, great for you. If not, it does NOT mean the game is broken. You are just unlucky. Deal with it and keep trying like everyone else.
The problem is people don't actually keep track of these numbers. I have failed a 90% action a few times in a row as well, but I also succeeded the last 3 90% actions for the last 40 items I crafted. That would be 120 successes, 3 fails in a row, and a couple of interspersed fails along the way (That I don't keep track of like, I'm assuming, most of players). It is definitely in the range of 90% success rate. A string of bad luck does not constitute a fault in the RNG. Record the drops of every coil run on your server for a week, and I mean every one not just the ones with vocal people complaining they didn't get healer gear, and then we can talk. I'm sure SE monitors this kind of thing for you and would adjust it if the formula wasn't working as intended.
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