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  1. #1
    Player
    Arik's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Arik Viceroy
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Perfect solution.

    They can handle jump the same way they handle auto-follow.
    When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
    If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.

    If you want to jump, you can jump.
    If you don't want to jump, you don't jump, and you configure your client to not see other players jump.

    Just my 2 cents.

    Later all...go Yoshi!!
    (1)

  2. #2
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Arik View Post
    Perfect solution.

    They can handle jump the same way they handle auto-follow.
    When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
    If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.

    If you want to jump, you can jump.
    If you don't want to jump, you don't jump, and you configure your client to not see other players jump.

    Just my 2 cents.

    Later all...go Yoshi!!
    Not bad at all.
    (2)

  3. #3
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    First double post!
    (0)

  4. #4
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Arik View Post
    Perfect solution.

    They can handle jump the same way they handle auto-follow.
    When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
    If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.

    If you want to jump, you can jump.
    If you don't want to jump, you don't jump, and you configure your client to not see other players jump.

    Just my 2 cents.

    Later all...go Yoshi!!
    It's brilliant. The hoppers could be frogs and the rest of us don't have to see boing boing boing all day. <3 this idea.
    (0)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

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