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  1. #1
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    I have not taken a "you're not one of us so leave" stance with people who have different opinions.

    Just saying its silly to say to people 'go play rift', 'then go play that X game' or go back to wow. People are here cause they want this game to succeed. Stop telling them to go away, you don't really want that. People going away makes for a very sad lonely mmo....
    (0)

  2. #2
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ceons View Post
    I have not taken a "you're not one of us so leave" stance with people who have different opinions.

    Just saying its silly to say to people 'go play rift', 'then go play that X game' or go back to wow. People are here cause they want this game to succeed. Stop telling them to go away, you don't really want that. People going away makes for a very sad lonely mmo....
    It makes some sense. If a person wants a game that has certain features, should they...
    A) Play the games that have those features
    B) Play a game without those features and whine all day about how horrible it is because it doesn't have them, hoping to get it changed

    Worth mentioning that it was said in response to someone who constantly bashes FF people as if their opinion doesn't matter & they should leave. So I'd say they're even.
    (2)
    Last edited by Leeloo; 05-22-2011 at 10:44 AM.

  3. #3
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Leeloo View Post
    It makes some sense. If a person wants a game that has certain features, should they...
    A) Play the games that have those features
    B) Play a game without those features and whine all day about how horrible it is because it doesn't have them, hoping to get it changed
    True.

    ppl like evangela want to turn this game into some childish c*** ("the game sucks because u cant jump" explains all) instead of just going to one of the other 500 MMOs out there where u can jump around like a rabbit all the time.

    What is unlimited jumping good for? Absolutely NOTHING, instead of looking at dozens of ppl jumping around without a break...


    I hope the FFXIV devs are a bit like the EVE ones, which dont care about those WoW/Hello Kitty-type players.
    (2)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alegis View Post
    What is unlimited jumping good for? Absolutely NOTHING, instead of looking at dozens of ppl jumping around without a break...
    You're raging about people jumping in place. Why?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Duelle View Post
    You're raging about people jumping in place. Why?
    Have you ever taken a noisy toy away from a child because of the annoying way they spam the noise with the toy?

    It's kind of like that with a different sense.
    (3)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BloodLotus View Post
    Have you ever taken a noisy toy away from a child because of the annoying way they spam the noise with the toy?

    It's kind of like that with a different sense.
    I don't quite make the connection. The annoying squeaky toy is jarring and takes a lot of effort to ignore. Guys jumping in place because they happen to be bored are easy to ignore. That's just me, anyways.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Duelle View Post
    I don't quite make the connection. The annoying squeaky toy is jarring and takes a lot of effort to ignore. Guys jumping in place because they happen to be bored are easy to ignore. That's just me, anyways.
    I made the connection for you. It's ok if you don't understand.
    (1)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ceons View Post
    I have not taken a "you're not one of us so leave" stance with people who have different opinions.

    Just saying its silly to say to people 'go play rift', 'then go play that X game' or go back to wow. People are here cause they want this game to succeed. Stop telling them to go away, you don't really want that. People going away makes for a very sad lonely mmo....
    I was referring to the person you were quoting. In essence, I agree with you. Sorry for the misunderstanding.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Arik's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Arik Viceroy
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Perfect solution.

    They can handle jump the same way they handle auto-follow.
    When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
    If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.

    If you want to jump, you can jump.
    If you don't want to jump, you don't jump, and you configure your client to not see other players jump.

    Just my 2 cents.

    Later all...go Yoshi!!
    (1)

  10. #10
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Arik View Post
    Perfect solution.

    They can handle jump the same way they handle auto-follow.
    When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
    If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.

    If you want to jump, you can jump.
    If you don't want to jump, you don't jump, and you configure your client to not see other players jump.

    Just my 2 cents.

    Later all...go Yoshi!!
    Not bad at all.
    (2)

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