Quote Originally Posted by anotherday View Post
The game feels too slow paced (not in a bad way or anything) to add in a jump that you can do as often as you want.
This ties in to my second point:

Secondly, character movement, despite what some may think, is not smoothed out. Adding jump requires them to smooth character animations and reactions between player input (controller or keyboard) and the character moving. This is big to me because I want to see boss encounters that involve more movement and positioning and I know I'm not going to see that based on what we have right now.

One is precipitated by the other. On-demand jump means they have to smooth out the rest of the things involving player movement, which in the long run will benefit the game because it'll give the creators the freedom to design boss encounters that require movement. Better movement also opens up other things, including better chances of successfully implementing things like vehicles (this is going to be a given seeing that one of the major players in the world is a technology-based empire) and mounted combat. There's so much to gain that to me it easily overrides the people who think jumping annoys them as is not "Final Fantasy".