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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ceons View Post
    I have not taken a "you're not one of us so leave" stance with people who have different opinions.

    Just saying its silly to say to people 'go play rift', 'then go play that X game' or go back to wow. People are here cause they want this game to succeed. Stop telling them to go away, you don't really want that. People going away makes for a very sad lonely mmo....
    I was referring to the person you were quoting. In essence, I agree with you. Sorry for the misunderstanding.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Arik's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Arik Viceroy
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Perfect solution.

    They can handle jump the same way they handle auto-follow.
    When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
    If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.

    If you want to jump, you can jump.
    If you don't want to jump, you don't jump, and you configure your client to not see other players jump.

    Just my 2 cents.

    Later all...go Yoshi!!
    (1)

  3. #3
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Arik View Post
    Perfect solution.

    They can handle jump the same way they handle auto-follow.
    When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
    If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.

    If you want to jump, you can jump.
    If you don't want to jump, you don't jump, and you configure your client to not see other players jump.

    Just my 2 cents.

    Later all...go Yoshi!!
    Not bad at all.
    (2)

  4. #4
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    First double post!
    (0)

  5. #5
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Arik View Post
    Perfect solution.

    They can handle jump the same way they handle auto-follow.
    When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
    If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.

    If you want to jump, you can jump.
    If you don't want to jump, you don't jump, and you configure your client to not see other players jump.

    Just my 2 cents.

    Later all...go Yoshi!!
    It's brilliant. The hoppers could be frogs and the rest of us don't have to see boing boing boing all day. <3 this idea.
    (0)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  6. #6
    Quote Originally Posted by Ceons View Post
    I have not taken a "you're not one of us so leave" stance with people who have different opinions.

    Just saying its silly to say to people 'go play rift', 'then go play that X game' or go back to wow. People are here cause they want this game to succeed. Stop telling them to go away, you don't really want that. People going away makes for a very sad lonely mmo....
    I'll use an example even you can understand (I can be passive aggressive too.)

    I want to play a FPS, am I going to demand SE add FPS elements to XIV? Or will I go play a game where it's already present?
    (1)

  7. #7
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Quote Originally Posted by Elexia View Post
    I'll use an example even you can understand (I can be passive aggressive too.)

    I want to play a FPS, am I going to demand SE add FPS elements to XIV? Or will I go play a game where it's already present?
    But its not an fps, its a platform/pc MMO and jumping is standard.

    Maybe you should go back to playing ______, if you don't like jumping in FFXIV?

    As you see, the above sentence is not a very nice thing to say. You can argue without telling people to f*k off.
    (1)

  8. #8
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Pretty much only being able to see it on your own screen. That could be the best way to implement jumping if it bothers people so much about rabbit hopping.
    (2)

  9. #9
    Player
    Asmeret's Avatar
    Join Date
    May 2011
    Posts
    236
    Character
    Asmeret Ikati
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I agree to disagree with every opinion in this thread! We need more cowbell!
    (0)

  10. #10
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    If you don't want to jump just don't jump when they implemented it

    unless your real reason is "I don't want to see other jumping around me!" it should be fine
    (1)

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