


I was referring to the person you were quoting. In essence, I agree with you. Sorry for the misunderstanding.I have not taken a "you're not one of us so leave" stance with people who have different opinions.
Just saying its silly to say to people 'go play rift', 'then go play that X game' or go back to wow. People are here cause they want this game to succeed. Stop telling them to go away, you don't really want that. People going away makes for a very sad lonely mmo....
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Perfect solution.
They can handle jump the same way they handle auto-follow.
When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.
If you want to jump, you can jump.
If you don't want to jump, you don't jump, and you configure your client to not see other players jump.
Just my 2 cents.
Later all...go Yoshi!!


Not bad at all.Perfect solution.
They can handle jump the same way they handle auto-follow.
When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.
If you want to jump, you can jump.
If you don't want to jump, you don't jump, and you configure your client to not see other players jump.
Just my 2 cents.
Later all...go Yoshi!!


First double post!




It's brilliant. The hoppers could be frogs and the rest of us don't have to see boing boing boing all day. <3 this idea.Perfect solution.
They can handle jump the same way they handle auto-follow.
When I 2-box, Character A is followed by Character B. When character A stops moving, character B stops moving on Character A's screen, but is running in place on Character B's screen. I'm not 100% positive, but this is probably because Character B isn't changing positions on the x-y plane...so there is no need to display a running animation on any other clients.
If SE was to make jump be a "z" function on an x-y-z plane, they could configure it so that players could either choose to see the "z" plane movement or not. This way, if you want to see jumping, you can do so. If you don't want to see jumping, you don't have to. I mean, we already see ridiculous clipping when players run up and around small hills, so the clipping produced from players that would be jumping wouldn't be all that different.
If you want to jump, you can jump.
If you don't want to jump, you don't jump, and you configure your client to not see other players jump.
Just my 2 cents.
Later all...go Yoshi!!
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
I'll use an example even you can understand (I can be passive aggressive too.)I have not taken a "you're not one of us so leave" stance with people who have different opinions.
Just saying its silly to say to people 'go play rift', 'then go play that X game' or go back to wow. People are here cause they want this game to succeed. Stop telling them to go away, you don't really want that. People going away makes for a very sad lonely mmo....
I want to play a FPS, am I going to demand SE add FPS elements to XIV? Or will I go play a game where it's already present?
But its not an fps, its a platform/pc MMO and jumping is standard.
Maybe you should go back to playing ______, if you don't like jumping in FFXIV?
As you see, the above sentence is not a very nice thing to say. You can argue without telling people to f*k off.



Pretty much only being able to see it on your own screen. That could be the best way to implement jumping if it bothers people so much about rabbit hopping.
I agree to disagree with every opinion in this thread! We need more cowbell!


If you don't want to jump just don't jump when they implemented it
unless your real reason is "I don't want to see other jumping around me!" it should be fine
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