If that's the case, then the translation team really messed up.
A Paladin is a "holy warrior", the 12th century version of the modern day suicide bomber terrorist: A paladin was somebody who went off to murder massive numbers of people who's only failing was not having the same religion as them, all under a very harmful interpretation of their own religion by political types who manipulated those young men for their own power advancement.
Its not a knight, its a sociopath.
It may sound silly to some, but the reason I never pick Paladin in MMOs is the archetype if based on something the modern world near-universally sees are the purest form of evil.
Now if we wanted to make the Paladin the self healer... we'd basically need to flip the names of the two tanks, and move their cross class abilities:
An axe wielder that self heals and gets skills from conjurer: Paladin.
Sword and shield user with mitigation who get skills from Pugilist: Warrior.
- You'd be remaking both, into something different. Its probably 4 years too late for this conversation.
*****
The point is not about whether or not the balance team tweaked the numbers right. The goal is that warrior is the self healing tank, paladin is the mitigation one. IF the balance team is still employed in a year, the numbers will have likely been tweaked more... as the goal has not changed (and frankly, outside of the HM level 50 content, the goal is working: At my level I can self-heal from 20% to full in 2, sometimes 1 GCD - self healing might even be TOO STRONG before 50... Some Warriors say that even in the HM level 50 stuff it works - but I'm not there yet so I can't speak from knowledge).
So you basically want to be able to play both tank classes at the exact same time... If you get all that, what do you give all of the other classes in the game?
We could just start arguing for a game with no classes... Its worked in table top RPGs, maybe they could do it in an MMO. But that would be a game very different from this one.




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