For those that compare paladin heals in XI to paladin heals in XIV, first and foremost you need to understand this: paladin cures in XI were primarily used to build hate, not to survive. We paladins have plenty of tools to build enmity, and if you still insist on paladin cures hitting for 1000+ there should be some sort of interrupt when 10 mobs are beating on you. If I can hold 10 mobs in a WP speed run with the tools I got now, adding even more Agro with cure bombs would be just unfair.