laptop GPU's are basically castrated versions of desktop designs, so you can't really do a direct comparison to a desktop model.
You can tweak a few things that may get you some frames back. Some of the main items:
In your nVidia control panel, set all your 3D options to Application control, and performance settings for things like textures and mipmapping., and set your power profiles and such to performance too. Basically, you want to set things to application where you can, and all else to high performance options.
In the game config, some key items to look at:
Shadows....
Turn them off for everyone
Disable cascading shadows
Shadow Quality and softening: setting it to 512 can be a bit distracting, especially if you lower the softening setting--it tends to shimmer a bit much for my taste. I run it at 1024 with weak softening, and while it's still noticeable, it's not as distracting.
Disabling Glare points should pickup a frame or so. Turning down transparency and grass might give you a bit of a bump too--forget what they were in the default profile, may already be set low or off.
Anisotropic and tri/bilinear filtering should be more a matter of taste for you, but I'd test the Aniso vs. Tri. If a system is marginal, it may be a difference of a frame or so per second. But, you may notice some heavy shimmering in trees and stuff that bug you. You'll have to make a decision on what means more to you there if you can notice a difference in FPS between them.
Physics setting can be lowered for others to maybe save some processing power as well if you want to give that a shot--might help considerably in FATE's, depending on how they are already set.
On my laptop with a 3GB GTX 670MX, I basically ran Standard Laptop, disabled the shadows and glare points, and it gets good frame rates. Better then my old PC with a C2D and an ATI 4870 with same settings. On that PC I also applied the LOD streaming option to free up memory, since it only has a 512MB card in it. Without limiting the LOD caching, it would hammer the piss out of the RAM.