http://www.youtube.com/watch?v=7HDAwGv89Pg
This is a helpful reference point for DPS doing WPSR's
http://www.youtube.com/watch?v=7HDAwGv89Pg
This is a helpful reference point for DPS doing WPSR's
Last edited by ZeusLaser; 11-09-2013 at 12:13 AM.
Note: That also works for warriors. http://www.youtube.com/watch?v=eRD-abqneEY
Shouldn't this be in the Tank section and not the DPS section?
Is there a point to your jump flashes or that just for fun?
可愛い悪魔
Foe Requiem is also much better for the fighting than ballad, 10% more damage on your BLM and no damage reduction from ballad as well, bard can just do ballad at the end of pulls or after running out of tp to get your mp back, Tank can easily spam fastblade> riot blade for mp back during kills and will have easily enough for the next pull. To make it easier without ballad try to flash only the big groups of mobs on the way to pulls, and by using sprint as early as you can you will easily have enough TP for a shield lob on the stragglers like the single tonberries for example, instead of having to waste a flash on 1 mob, thereby saving a bunch of mp for when everything is gathered so you can spam for longer before needing riot blade(And don't waste Circle of scorn on 3 mobs...save that for the full group). Having ballad during pulls is why you need ballad during pulls, you wouldn't need it if you had Foe requiem instead and good mp management on the way.
Another thing, Shield oath is really not necessary for boss fights except maybe the last half of tonberry king, as emnity is non issue and all the bosses hit like wimps and besides tonberry king with a few stacks. Goobue and Slime spend half the fight targeting someone else. Sword oath is much better.
I also just noticed something watching it again, why are you using flash on bosses...Flashing the slime adds I understand (which isn't needed either since they are weak, a couple holy's takes them out)You do solid damage especially with sword oath and generate a ton of hate with combos, you don't need to waste mp and time on flashing bosses. I have never lost hate on a boss with sword oath up doing 9 min runs, I'd imagine it would be even easier to hold hate with shield oath up. You also would then never have to wait for mp after you kill a boss, allowing the bard to do swiftsong to help him keep up with the group (since mages can spend Sprint anytime as they have no TP concerns, bard cannot do this) and can freely foe requiem again at the next pull, improving overall run speed drastically.
And yet another thing, you never once dodged fire against the slime boss, if you dodge fire by running through him to cancel his cast, your whm can focus on DPS as well, making the bosses quicker.
This video is informative and helpful for people starting to run WPSR's, but can be improved upon greatly.
Last edited by Mister-Wonderful; 11-09-2013 at 02:13 AM.
I like SMNs burn Wanderer's Palace!
I'm sure he's using this for the blind, that's why I do. On the Goobue boss I flash just before he hocks his loogie at me and ~%50 it misses, doesn't hurt for some of his melee swings to miss as well. This is less of an issue on the slime as the only "dangerous" damage (hardly at all but by comparison) is his fire which is entirely avoidable, as you mentioned. But I always end the fight with a few riot blades to be at full mana for the next pull.
Last edited by Eaven; 11-09-2013 at 05:53 AM. Reason: Caps lock
My main concern is knowing which cooldowns to use where, im pretty competent on my Paladin but dont want to waste a cooldown and need it elsewhere.
What do most tanks use on:
1) The first pack
2) The pack at the door
3) Pack after boss
4) The pack at the slime door
5) Last pack obvious Hallowed Ground
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