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  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I'm aware and grateful for the free week of transfers. Can you explain to me how it helps in any way aside from providing SE with additional income?
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  2. #2
    Player Sinth's Avatar
    Join Date
    Sep 2013
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    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by DoctorPepper View Post
    I'm aware and grateful for the free week of transfers. Can you explain to me how it helps in any way aside from providing SE with additional income?
    It prevents the practice of buying cheap in one market and selling high in another. So, for instance, philo items are selling for 50k on Lamia, but only 25k on Leviathan. Someone on Leviathan can buy 500k worth of philo mats, transfer to Lamia, double their money and transfer back.

    Transfer costs prevent world-market exploitation.
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  3. #3
    Player
    DoctorPepper's Avatar
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    Aug 2013
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    Limsa Lominza
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    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sinth View Post
    It prevents the practice of buying cheap in one market and selling high in another. So, for instance, philo items are selling for 50k on Lamia, but only 25k on Leviathan. Someone on Leviathan can buy 500k worth of philo mats, transfer to Lamia, double their money and transfer back.

    Transfer costs prevent world-market exploitation.
    I can understand this to a degree but a lockout timer for transferring again would negate this in most cases unless somebody is a completely solo player that wants to transfer every other month and does not have any friends they want to play with. Also, as mentioned before there is a 1 million gil cap on transferring gil so the impact on market exploitation would be minimal at best, even at 25k per tomb item you would not even be able to make more than 4 2 star items and then would have to sit on them for over a month and pray that prices don't get adjusted on your old server in order to make it actually worthwhile.
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    Last edited by DoctorPepper; 10-29-2013 at 04:01 AM.

  4. #4
    Player Sinth's Avatar
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    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by DoctorPepper View Post
    I can understand this to a degree but a lockout timer for transferring again would negate this in most cases unless somebody is a completely solo player that wants to transfer every other month and does not have any friends they want to play with. Also, as mentioned before there is a 1 million gil cap on transferring gil so the impact on market exploitation would be minimal at best, even at 25k per tomb item you would not even be able to make more than 4 2 star items and then would have to sit on them for over a month and pray that prices don't get adjusted on your old server in order to make it actually worthwhile.
    Or you could make transfers cost $25 and never see any exploitation as opposed to accepting a limited amount of exploitation.

    Also, it costs money to create a transfer service, so, why not charge for it?
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  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    I'm used to the WoW transfer fee of $25, so this being less is good to me.

    There are numerous reasons why a fee is there, and usually at one that people feel is "too expensive"... despite the fact they're playing a p2p game. Part of the intent is to give people the option, but just as generic measure to prevent abuse of the system (which people ALWAYS try to find ways to do), not to mention prevent potential tech problems from mass server transfers (which already happened when it was free), a fee is put in place. Another is that they want people to THINK and be RESPONSIBLE for their own decisions (let's be honest, practically no one is these days). What I mean by that, is choose your servers wisely and be responsible for the decisions you make/made.

    In regards to the whole "SE is just trying to make money"... well, yeah. So what? Why is it bad for a for-profit company to provide paid services? People need to stop thinking that SE is their friend lol... almost makes others wonder if these people really even have any to be thinking that.
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    Last edited by Welsper59; 10-29-2013 at 04:32 AM.

  6. #6
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorPepper View Post
    I can understand this to a degree but a lockout timer for transferring again would negate this in most cases unless somebody is a completely solo player that wants to transfer every other month and does not have any friends they want to play with. Also, as mentioned before there is a 1 million gil cap on transferring gil so the impact on market exploitation would be minimal at best, even at 25k per tomb item you would not even be able to make more than 4 2 star items and then would have to sit on them for over a month and pray that prices don't get adjusted on your old server in order to make it actually worthwhile.
    I think TERA use to have a free server transfer lock out (1 week i think). what end up happen was people would create alt to transer to another server then buy stuff and transfer back to double their profit. (TERA transfer is lockout base on character. so you can have multiple alt doin it)
    by craeting multiple alt u can endlessly transfer and manipulate market. (even if they make it so that 1 account can only transfer once a month, you still gonna have the same issue where a gorup of people would work togather to transfer stuff and make their profit. (4 people with 1 mill cap gil transfer from A server to B, then buy stuff and then make trade to their friend, then that person transfer back to A server to sell it.)

    Like you said 1 mil can only get you 1 or 2 pieces of 2 star equipment but what if there 100 ppl doing the trick? then the market would be flush with 50-100 pieces of 2 star item in less than a day
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    Last edited by Remn; 10-29-2013 at 05:40 AM.