Although I have no desire to transfer servers and it doesn't really effect me, I have to say that the $18 per transfer price tag seems a bit high for a subscription based mmorpg. The reason I say this is because there are a number of highly rated mmorpg (many even F2P) out there now that do not even charge for server transfers, but instead put a time limit on the number of times you can transfer (ie. 1 transfer every 30 days).

I know there will be people who disagree with me and that's fine but how does the general forum population see this? Is it really fair to charge $18 per transfer for an automated service when they are already charging a subscription fee? They are basically charging people to be able to play with their friends at the end of the day and that just seems wrong to me in this type of game which should be promoting a healthy community and encouraging people to play with friends rather than charge for it.

I personally think that in the end this causes more of a hindrance for players as it makes them less likely to connect with friends who may be on other servers and in turn makes it more likely for said players to quit if they are poor.

Also, with the current loot system it would make it difficult to "ninja loot" some gear and then swap servers so that point does not seem valid to me using the current system. Can anybody give me a good reason as to why we should pay additional money for this automated service aside from lining SE's pockets a little more?

Anyways, this is more of a QoL thing than anything else and I didn't see another thread about it so I wanted to hear peoples opinions.