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  1. #31
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by misterrpg View Post
    Oh god, there is so much wrong stuff here.

    Anyone saying that 2.0 looks better than 1.0 you're absolutely wrong. You're just wrong. You can't even argue it. 1.0 in all technicalities has better textures, lighting, water effects, etc. than 2.0. 1.0 used a different graphical engine that favored more powerful machines. 2.0 was built with the PS3's limitations, not PC's.

    Also, all of those giving me random dates, nice sources. You forgot to list them.

    Ugh, this community...
    Right? I've seen so many threads of uninformed people making requests that aren't reasonable or intelligent. My biggest fear is that SE will listen to them because they seem to be the vocal majority here.

    People also seem to be confusing the graphics engine with world design. The graphics in 1.0 where just incredible. The HDR bloom, the animations, the high texture resolution. However, ARR took away those because lolps3. Instead, though we did get very beautiful world design, in which the worlds themselves are less copy/paste and filled with more stuff.

    Don't get me wrong ARR's graphics are great. But 1.0s where better. The game mechanics are on a whole other level, though. 1.0 felt more like a tech demo. ARRs mechanics are more mainstream (which is good if they want the game to actually survive). However it's netcode and SEs poor transparency is still crippling it; hugely.
    (3)

  2. #32
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Wow, so many things put in my mouth. I edited my post to highlight the very thing people got mad at ME for. Never once called people liking 1.0 a "troll" never even said 1.0 was "terrible" only that the "copy paste terrain was bland and uninteresting" but if you prefered things like Thanalan and the Black Shroud when they were in 1.0 then all the power to ya. relax friend "some people have different opinions" take care!
    (1)

  3. #33
    Player
    Noutaja's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Rebel Soul
    World
    Odin
    Main Class
    Marauder Lv 70
    I personally feel that the graphics are way better than in ANY MMORPG to this date. By far. Absolutely gorgeous graphics, just need the DX11 support and HD textures. I strongly suggest using SweetFX with MSAA, sharpening, bloom and HDR. Ive also got my game downsampled from 1920x1200 to 1680x1050, adds more to the MSAA. Every other MMO just looks horrible compared to how this looks on my PC.
    (0)

  4. #34
    Player
    xXHalloweenTrixXx's Avatar
    Join Date
    Jul 2012
    Posts
    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by zakalw3 View Post
    The game certainly doesn't look terrible, by any standard. The world also seems much more vibrant than in 1.0.
    1.0 player models do in fact look more defined and detailed. But 2.0 destroys 1.0 in environment graphics, animations and skill graphics.
    (2)
    Are you an internet e-thug?

    I laugh cause you fake. CX

  5. #35
    Player
    Gardthorne's Avatar
    Join Date
    Sep 2012
    Posts
    117
    Character
    Vanas Genei
    World
    Excalibur
    Main Class
    Botanist Lv 90
    Quote Originally Posted by misterrpg View Post
    Anyone saying that 2.0 looks better than 1.0 you're absolutely wrong. You're just wrong.
    You have terrible opinions. 1.0 was arguably the biggest failure in the history of the entire genre, so trumpeting that you like it so much is a giant red flag for everyone to point and laugh. I'm sorry, but throwing higher resolution textures at something doesn't automatically make it look more aesthetically pleasing. 1.0 was a dead, ugly, artificial looking world. In every way that matters 2.0 is superior.

    You can't argue that one game has a better engine so it's better looking. The engine doesn't matter if the design is atrocious.
    (8)

  6. #36
    Player
    Diraco's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Dirac Quin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sheer View Post
    ....
    We could assume that FFXI is better optimized than ARR simply because it's been around longer, but even then, ....
    It's unfortunate that you're wrong about that. Bugs that were present from the very beginning on PS2 and PC were never fixed, and the client got consistently slower and glitchier every expansion pack. Most amazingly, every new generation of GPU released had decreased performance. Going by this past track record, we shouldn't be surprised if the same thing happens to XIV. I'm hopeful that they will at least attempt to release a DX11 client, though.
    (0)

  7. #37
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by misterrpg View Post
    Oh god, there is so much wrong stuff here.

    Anyone saying that 2.0 looks better than 1.0 you're absolutely wrong. You're just wrong. You can't even argue it. 1.0 in all technicalities has better textures, lighting, water effects, etc. than 2.0. 1.0 used a different graphical engine that favored more powerful machines. 2.0 was built with the PS3's limitations, not PC's.

    Also, all of those giving me random dates, nice sources. You forgot to list them.

    Ugh, this community...

    You simply cannot difure Features vs. Design, even if opinions differ between whether who enjoyed 1.0 or 2.0 more-so.

    1.0 < Lots of Features, terrible care in design.

    2.0 < Lots of Features, great care in design.

    1.0 had some nice technical capabilities, ones that actually used more memory and processing power than was necessary, this limited the games market for the number of people who could play it to a very select few, we had bland repetative areas that had no thought or care into their design, it was just repeated barren landscapes and empty cities.

    As a sacrifice to making 2.0 run efficiently, textures were compressed, topology reduced, lighting/shadow rendering changed to Deffered Rendering. This allows the engine to scale further whilst retaining detail, where a top end PC and a lower end PC differ less-so than 1.0's beastly engine.


    You're not a troll by any means, but it's been proven that 1.0 simply had no thought or care to it in terms of environmental design or accessibility for its target market, which is why we're sitting on a remake right now.
    (I loved 1.23, but we're getting so much more out of 2.0)



    TL;DR

    1.0 focused more on technicalities and less on design and accessibility and failed.
    2.0 focused less on technicalities and more on design and accessibility and succeeded.

    There's nothing more one can say...except opinions.

    Quote Originally Posted by Gardthorne View Post
    I'm sorry, but throwing higher resolution textures at something doesn't automatically make it look more aesthetically pleasing. 1.0 was a dead, ugly, artificial looking world. In every way that matters 2.0 is superior.

    You can't argue that one game has a better engine so it's better looking. The engine doesn't matter if the design is atrocious.
    Pretty much this ^^^

    Quote Originally Posted by Diraco View Post
    It's unfortunate that you're wrong about that. Bugs that were present from the very beginning on PS2 and PC were never fixed, and the client got consistently slower and glitchier every expansion pack. Most amazingly, every new generation of GPU released had decreased performance. Going by this past track record, we shouldn't be surprised if the same thing happens to XIV. I'm hopeful that they will at least attempt to release a DX11 client, though.
    They are releasing one, it's planned for release along with the PS4 version of the game between February>March.
    The original poster was throwing a little fit because Square Enix haven't spoon-fed him more information about something that's months away.
    (0)
    Last edited by Shioban; 10-29-2013 at 10:41 PM.

  8. #38
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by misterrpg View Post
    Anyone saying that 2.0 looks better than 1.0 you're absolutely wrong.
    You're high if you think 1.0 had better lighting/water effects. Texture resolutions definitely, but I remember many a boat ride with the MURKIEST/MUDDIEST water textures, and the actual rivers and other small streams in the game were a joke compared to what they are now. As for lighting, plenty of screenshots can prove that 1.0 had terrible lighting and very few shadows to reinforce any kind of lightning from the sun/explosions/lamps/etc. We may have been on different settings, but I ran around in max, and aside from textures, what most people say directly conflicts to what I seen from beta up until 1.23. It was a incredibly textured brown, green or green-white mess depending on what zone you were in.
    (4)

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by misterrpg View Post
    Anyone saying that 2.0 looks better than 1.0 you're absolutely wrong. You're just wrong. You can't even argue it. 1.0 in all technicalities has better textures, lighting, water effects, etc. than 2.0.
    Haha, better water effects in 1.0 ^^
    I hope this was a joke

    1.0 used a different graphical engine that favored more powerful machines. 2.0 was built with the PS3's limitations, not PC's.
    1.0 was unfriendly to average PC , 2.0 is friendly to average PC
    (2)
    Last edited by Felis; 10-30-2013 at 12:42 AM.

  10. #40
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by misterrpg View Post
    Oh god, there is so much wrong stuff here.

    Anyone saying that 2.0 looks better than 1.0 you're absolutely wrong. You're just wrong. You can't even argue it. 1.0 in all technicalities has better textures, lighting, water effects, etc. than 2.0. 1.0 used a different graphical engine that favored more powerful machines. 2.0 was built with the PS3's limitations, not PC's.

    Also, all of those giving me random dates, nice sources. You forgot to list them.

    Ugh, this community...
    I forgot to mention, there is no official date only that it's coming along with the PS4 version of the game which is slated to start its 'testing' in February so we can safely assumed February ~ March(ish).

    You can find the sources yourself, you're a big boy.

    You did watch the live-letters.....didn't you?
    (1)

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