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  1. #11
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
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    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tupsi View Post
    This.



    I did think about it - I then thought about how many animations are in FFXI and how they mostly mimicked the same "base" animation and added flair ontop of it which is how they managed to do varied animations.



    Not always true and definitely not true for FFXIV ARR in a lot of areas - I understand what you mean especially if you consider "because we want to" as a reason, honestly, as I've said before while it feels they took steps forward they took many steps backwards.
    It is a shame, but they were given the chance to do it with a longer development time to focus on tiny details and they buggered it up. So we ended up with a two year remake (amazing they did this in two years still). I really really hope in future they focus more on tiny details now that the base game is finished, only time will tell.

    As with the progression of games, development costs and time required to get the most simple thing done increases, FFXI was significantly easier to develop in that respect compared to FFXIV in terms of assets.

    Most of the 2.0 changes i'm happy with now, its just a nice trade-off in the long-run.



    Quote Originally Posted by Alhanelem View Post
    It depends on your eyes kind of. I always have antialiasing turned off becuase for me, it simply drops performance without signficiantly improving visuals for me. at high resolutions,
    Well aliasing is prevalent even at a high resolution, I noticed it during the Alpha/Beta more than I do now, I've sort of grown used to it.

    Hardware Anti-Aliasing absolutely makes a huge difference though, especially in; foliage and thin 3D objects (rope/string/hair) and edges in general.

    (FFXIV won't have this, but it's a very dramatic example of hardware based AA)
    http://www.geforce.com/hardware/tech...xaa/technology

    Its the high resolution textures which will make the difference here and the better shadow casting, I can't wait it'll look awesome.
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    Last edited by Shioban; 10-29-2013 at 01:30 AM.

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