Quote Originally Posted by Tupsi View Post
And yet no variation for races and genders. I still think the point is they managed it for a 2000 PS2 MMORPG but seemingly can't for a 2013 MMORPG. The animation in 1.0 had more weight to them where this one has even more clipping than 1.0 did, normally you don't want a game of any kind to have insane clipping.

The reasoning for that is simple, think about how many animations there are, now think how many races/genders there are, not think how many animations it would require to match one for every-single-race/gender combination.

The fact we get race/gender emotes, walks and runs, asking for battle animations too is a little bit too much.

1.0 had inertia steps which added more weight to the character along with a mesh deformer.
A lot of work went into trying to avoid clipping in 1.0, far far far too much development time was wasted on little details like this.

The inertia steps for movement was removed in favour of combat as your characters actual speed slowed down as a result of the inertia steps for starting and stopping movement, so that we could move quicker.

Image doing Titan with inertia steps where you're slower to start and stop moving.


Anything that was removed, was removed for a reason. I'm not trying to defend it based on a 'YOU'RE ALL WRONG' point of view.
The development team really did remove certain things and ignored certain details simply because it was a waste of development time to adjust things to suit.