You have terrible opinions. 1.0 was arguably the biggest failure in the history of the entire genre, so trumpeting that you like it so much is a giant red flag for everyone to point and laugh. I'm sorry, but throwing higher resolution textures at something doesn't automatically make it look more aesthetically pleasing. 1.0 was a dead, ugly, artificial looking world. In every way that matters 2.0 is superior.
You can't argue that one game has a better engine so it's better looking. The engine doesn't matter if the design is atrocious.
Oh god, there is so much wrong stuff here.
Anyone saying that 2.0 looks better than 1.0 you're absolutely wrong. You're just wrong. You can't even argue it. 1.0 in all technicalities has better textures, lighting, water effects, etc. than 2.0. 1.0 used a different graphical engine that favored more powerful machines. 2.0 was built with the PS3's limitations, not PC's.
Also, all of those giving me random dates, nice sources. You forgot to list them.
Ugh, this community...
You simply cannot difure Features vs. Design, even if opinions differ between whether who enjoyed 1.0 or 2.0 more-so.
1.0 < Lots of Features, terrible care in design.
2.0 < Lots of Features, great care in design.
1.0 had some nice technical capabilities, ones that actually used more memory and processing power than was necessary, this limited the games market for the number of people who could play it to a very select few, we had bland repetative areas that had no thought or care into their design, it was just repeated barren landscapes and empty cities.
As a sacrifice to making 2.0 run efficiently, textures were compressed, topology reduced, lighting/shadow rendering changed to Deffered Rendering. This allows the engine to scale further whilst retaining detail, where a top end PC and a lower end PC differ less-so than 1.0's beastly engine.
You're not a troll by any means, but it's been proven that 1.0 simply had no thought or care to it in terms of environmental design or accessibility for its target market, which is why we're sitting on a remake right now.
(I loved 1.23, but we're getting so much more out of 2.0)
TL;DR
1.0 focused more on technicalities and less on design and accessibility and failed.
2.0 focused less on technicalities and more on design and accessibility and succeeded.
There's nothing more one can say...except opinions.
Pretty much this ^^^I'm sorry, but throwing higher resolution textures at something doesn't automatically make it look more aesthetically pleasing. 1.0 was a dead, ugly, artificial looking world. In every way that matters 2.0 is superior.
You can't argue that one game has a better engine so it's better looking. The engine doesn't matter if the design is atrocious.
They are releasing one, it's planned for release along with the PS4 version of the game between February>March.It's unfortunate that you're wrong about that. Bugs that were present from the very beginning on PS2 and PC were never fixed, and the client got consistently slower and glitchier every expansion pack. Most amazingly, every new generation of GPU released had decreased performance. Going by this past track record, we shouldn't be surprised if the same thing happens to XIV. I'm hopeful that they will at least attempt to release a DX11 client, though.
The original poster was throwing a little fit because Square Enix haven't spoon-fed him more information about something that's months away.
Last edited by Shioban; 10-29-2013 at 10:41 PM.

You're high if you think 1.0 had better lighting/water effects. Texture resolutions definitely, but I remember many a boat ride with the MURKIEST/MUDDIEST water textures, and the actual rivers and other small streams in the game were a joke compared to what they are now. As for lighting, plenty of screenshots can prove that 1.0 had terrible lighting and very few shadows to reinforce any kind of lightning from the sun/explosions/lamps/etc. We may have been on different settings, but I ran around in max, and aside from textures, what most people say directly conflicts to what I seen from beta up until 1.23. It was a incredibly textured brown, green or green-white mess depending on what zone you were in.



Haha, better water effects in 1.0 ^^
I hope this was a joke
1.0 was unfriendly to average PC , 2.0 is friendly to average PC1.0 used a different graphical engine that favored more powerful machines. 2.0 was built with the PS3's limitations, not PC's.
Last edited by Felis; 10-30-2013 at 12:42 AM.



1.0 may have had better textures and more player animations but the world was bland and uninteresting. It was how they justified the copy paste terrain and animation lock. just a personal preference, I'll take 2.0's combat speed, gorgeous world, beautiful lighting, and the ability to jump, over 1.0 any day. then again, some people will never be happy no matter what we have...
Last edited by MageBlack; 10-29-2013 at 06:44 AM.
I love how if anyone says 1.0 was better in ANY way, then we are classified as "trolls". Ugh, you're disgusting. Many people firmly believe that 1.0 was a better game, period.1.0 may have had better textures and more player animations but the world was bland and uninteresting. It was how they justified the copy paste terrain and animation lock. just a personal preference, I'll take 2.0's combat speed, gorgeous world, beautiful lighting, and the ability to jump, over 1.0 any day. then again, some people will never be happy no matter what we have...

Maybe different people just have different tastes?
Mh. I'll take the combat system and animations (including animation lock) from 1.23, the zone size and no loading screens from 1.x coupled with the zone design from ARR, the story from 1.x and the UI from ARR. To go, please.![]()
Run, wolf warrior, to realms eternal....
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