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  1. #11
    Player
    Icebrand's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Raynor Icebrand
    World
    Exodus
    Main Class
    Lancer Lv 60
    A good part of the problem lies in that you'll never see an arcanist in the dungeon finder. Ever. Why should they have to, why they can both tank and heal?
    (0)

  2. #12
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Misted View Post
    The solution has been said a million times which is to either level up a tank and queue for your tomes or run with your FC as the dungeon requirements scale well for the raids being 1/1/2 into being 2/2/4 when you start raiding.
    Not always a viable solution when you've levelled your tanking job and are wanting to work on a DD one. FCs also don't provide a guaranteed solution to this either as I find given the choice most of my friends will play anything other than their healers. I'm sure not everyone who plays a healer feels that way but there's no denying there's a distinct lack of them out there.

    S-E maybe need to look at those jobs to make them as desirable to play as DD roles. I know from my limited experience of levelling Cnj to 15 that it was quite possibly the most boring experience I've had to date in this game. I'm not averse to playing a healing class, I've done so in other MMOs, but there's not one thing I find attractive about doing so in FFXIV.
    (0)

  3. #13
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Healers are fun to play at high levels. They're not bad at DPS!
    (1)

  4. #14
    Player
    DMCain's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Tikaura Felonis
    World
    Sargatanas
    Main Class
    Archer Lv 44
    My opinion on DPS queue times stems from a couple of factors.

    1) FATE's have easier and faster XP than dungeons. People will naturally gravitate to the path of least resistance.
    2) Dungeon rewards (gear) are not really needed and are a pain in the arse to get, especially if you want a certain full set. You can farm the Fates for seals and buy GC gear, which in most cases is on par with or better than what you can get in dungeons AND has a set bonus, which dungeon gears do not have.

    All in all, there is absolutely NO reason to queue for dungeons other than story progression.
    (1)

  5. #15
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    My only gripe with the queue times is I don't particularly want to do FATEs to fill in the void for my XP. Unless I go out of my way do them, that 30 mins to an hour I'm waiting is wasted because the XP I would gain from the dungeon won't make up for the time I spent doing nothing towards my class because I didn't want to do FATEs.

    This is why I want dungeon XP boosted. For people that don't like them, they can keep doing FATEs. For those that prefer to do dungeons, this would be the optimal way to level, plus you get the experience of actually playing your class and not spamming the same one button over and over.
    (0)

  6. #16
    Player

    Join Date
    Oct 2013
    Posts
    15
    its really hard to do main story quests in duty finder for low levels...not sure how it is for end game since this is my first toon. I do hope they atleast make it 5 a 5 man instance like in other games maybe it would be better
    (0)

  7. #17
    Player
    Ishmachiah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Ishmachiah G'tenpe
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by DMCain View Post
    All in all, there is absolutely NO reason to queue for dungeons other than story progression.
    We are in agreement.
    (0)

  8. #18
    Player
    DMCain's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Tikaura Felonis
    World
    Sargatanas
    Main Class
    Archer Lv 44
    Quote Originally Posted by Ishmachiah View Post
    Quote Originally Posted by DMCain
    All in all, there is absolutely NO reason to queue for dungeons other than story progression.
    We are in agreement.
    Not really. I prefer dungeons over FATEs for my primary source of XP, I was just stating a simple fact as the game stands at this point.

    Why someone queues a dungeon is irrelevant, the queue times are horrid.
    (0)



  9. #19
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DMCain View Post
    Not really. I prefer dungeons over FATEs for my primary source of XP, I was just stating a simple fact as the game stands at this point.

    Why someone queues a dungeon is irrelevant, the queue times are horrid.
    That's why I combine the two. I Don't bother with getting in a group while FATE grinding, queue up for a couple level appropriate dungeons, and spend the queue time doing FATEs solo.
    (0)

  10. #20
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Klutz64 View Post
    That's why I combine the two. I Don't bother with getting in a group while FATE grinding, queue up for a couple level appropriate dungeons, and spend the queue time doing FATEs solo.
    Problem there is you can rock up to a Duty with gear on the point of breaking unless you can repair within the party accept countdown.
    (0)

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