Quote Originally Posted by Aleksandr View Post
This sounds like a horrible idea:

So twice a day I click this random dungeon thing:

1x - I get bonus tomes for doing a Primal Fight, might be Ifrit, may be Titan

1x - It is going to be an XP Dungeon (useless for people at 50)

1x - It is going to be a 50+ Dungeon.

So basically both pre 50 and post 50 this is adds in 2 things to do per day. If you want more people running primals (such as Ifrit) you will need to give them more than a once per day lock. If you want people running more dungeons in general then it needs more than a once a day lock.
1x you get bonus tomes for doing a primal battle. No indication if this will be the sub-50, 50, or chance of either. PUG'ing HM Titan will become slightly less painful with ilvl restrictions on content.
1x you get bonus tomes for doing a sub-50 dungeon. Not useless if you are 50 provided that the rewards are worthwhile for the time invested.
1x you bet bonus tomes for running a 50 dungeon with randoms instead of friends/shout groups.

So basically this adds 2 things to do per day before 50, and possibly 3 at 50.

Primal population should be fine as it's the perfect "bite sized" content for people who want to score some tomes but don't have time to run a full dungeon (and may not be of the correct class + gear level for a sub-10m WP speed run).

Once per day is fine, as well. As long as the effort:reward ratio is reasonable, the take rate should be plenty high, and the volume of daily logins should be sufficient to keep dungeon queues moving.

Dailies are supposed to be easy and approachable so that the maximum number of people take advantage of them. Considering that the average time for most dungeons in an average group is about 30m across the board (with some variation), you're looking at about 75-90 minutes (including a bit of queue time) to clear all 3 categories. A bit shorter for tanks, a bit longer for DPS, obviously.

That's a reasonable amount of time if the rewards are worthwhile, but much more would start to turn players off.

I doubt it'll be perfect out of the gate, but it's a fairly straightforward way to increase participation in content. It probably won't make a great improvement for DPS queue times, unfortunately, since the tank shortage won't magically disappear, but it is likely that some tanks burned out on spamming the same couple of dungeons over and over will flag up if the rewards are worthwhile.