Quote Originally Posted by Zantetsuken View Post
Some hardcores complain that there isn't enough content -- so they have nothing to do, and others whine that it takes far too long to complete content (due to Myth cap).

MMO hardcore players... Nothing better to do with their time I guess LOL
You can get 150 myth in Coil in one hour. Now that Twintania is dropping, they can get 200 myth out of Coil overall. WP can be run in 10-15 minutes with a good group. You can be done with dungeon content in one day. What's left? Leveling another class? That's FATE grinding. Level a craft? More grinding. "Hardcore" players will grind out those extra classes and crafts, sure. The complaint is coming from the raiders, who are good at raiding, complete the raids fast, and aren't interested in another grind. It's a valid complaint. Past time in my company for waiting for the next raid week has been PoE, LoL, and TOR. And the same thing is happening to many other companies.

That being said, the topic of this thread is to increase dungeon exp, and I entirely agree. I also think Moogle Mog should have a normal mode version and quest line for first time leveling players as there are times when you run out of quests. It'd be nice to have an optional primal to run like there were optional dungeons, but that doesn't seem like it will be the case. Hopefully we get more information on the Beast Tribe dailies soon.