Been waiting in dungeon que for about 35 minutes as a healer .
This is level 32 dungeon .
Will I have to FATE to 50 inorder to get dungeons or is it bad at that level too ?
Been waiting in dungeon que for about 35 minutes as a healer .
This is level 32 dungeon .
Will I have to FATE to 50 inorder to get dungeons or is it bad at that level too ?
It is just that people are not running dungeons right now. I got instant qued with the same 4 people for 6 runs of Bayfrox yesterday cause there simply wasnt anyone else running it. Once the exp buff to dungeons comes out with 2.1 this problem will probably stop.
A suggestion though is if you know the dungeons mechanics (you obviously do with a lvl 50 MRD) then que up in all the languages instead of just one. I speak three of the four languages so I always que up for those three and get qued much faster thanks to it. But even if you don't speak them it isn't like you really have to talk much during the ID. Just follow the group and do what they do.
可愛い悪魔
Yea Brayflox was probably the longest queue for me on a healer recently. It's not the end of the world. Just watch a movie while you wait. Hopefully you just need it for the main scenario.
The first 3 dungeons are at least 45-60 minutes for healers, based on my experience.
It's not just the Longstop, it's the majority of pre-50 content.
FATEs offer superior exp per hour, generate seals and require no skill/gear whatsoever. If you can type "LF FATE group" without making 10 mistakes, you're set.
Dungeons, on the other hand, are pointless once you're done with the storyline - no wonder barely anyone queues up.
With the new patch this problem will be fixed (hopefully) So don't drop the game just yet!
Using Shout, server message boards, your FC, low-level linkshells, asking folks in town, using the /search functions to look for people in your level range, etc are all also ways to fix the long queue time.
Dungeon Finder is one tool of many.
Instant join with tank in this level range today and everytime other players, the missing tanks are the problem not player missing in general. at 30 you got sholar as second healer which increases the waiting times for whitemages further.
DungonXP needs a boost and i dont know if waiting till december when 2.1 comes out is a good idea... the fail quota is already too high and the people need to be forced to working as teams and playing with a brain before another batch of fatezombies is born.
Had today 2 of 2 groups failing at first boss because they was not able to kill the bees before they "final sting" me and get doom removed is... incredible bad and i have to pay the bill for this idiots.
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