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  1. #1
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    It was in one of the live letters, specifically the one that talked about 2.1 more in-depth, but not the Q&A that talked about housing mostly.

    Sorry but I don't actually have a hour to put into researching something I remember crystal clear is being addressed because I too had that complaint.
    (1)

  2. #2
    Player
    DMCain's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Tikaura Felonis
    World
    Sargatanas
    Main Class
    Archer Lv 44
    No. Not interested in this. Not even a little bit. Raising the XP in dungeons is not going to fix the problem (mainly empty duty finder). People will still grind FATEs because it is, and will always be easier than dungeon runs. 15-50+ poeple flailing about madly, 30 sec - 1.5 minutes can net upwards of 30k xp. THIS is what is broken. Dungeons are fine.

    The XP sources that need adjusting are:

    1) Levequests - The XP on these need to be brought in line with xp rewards from regular quests.
    2) FATE's - The XP reward on these is just retarded. Needs to be bashed down a bit, by as much as 50% in some cases. (I have other ideas for FATE's but that's not important here).
    3) Guildhests - After first run, these are useless for XP. The first time bonus should be for each class and a weekly non-stacking 1st time bonus for the character regardless of class.

    There are adjustments that need to be made to dungeons, but these have nothing to do with XP.
    (1)



  3. #3
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    As was mentioned during the Letter from the Producer LIVE Part IX, we'll be introducing a feature for the Duty Finder in patch 2.1 that will place you in a random dungeon in order to get people participating in a wider variety of dungeons.

    Specifically, we will be breaking down dungeon content into different categories such as leveling dungeons, level 50+ dungeons, and primal battles, and players will be matched for random content. You'll be able to challenge each category once every real-world day and as a reward you will receive each kind of Allagan tomestones. Participants will be matched with priority on content that is lacking members.

    Also, in order to strike a proper balance between this plan and the experience points gained by participating in FATE, we will be increasing the amount of experience points gained in dungeons in patch 2.1.
    (177)
    Devin "Camate" Casadey - Community Team

  4. #4
    Player
    Marenwynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    45
    Character
    Serah Farron
    World
    Famfrit
    Main Class
    Archer Lv 50
    Quote Originally Posted by Camate View Post
    Also, in order to strike a proper balance between this plan and the experience points gained by participating in FATE, we will be increasing the amount of experience points gained in dungeons in patch 2.1.
    That's awesome.
    (16)

  5. #5
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Camate View Post
    Also, in order to strike a proper balance between this plan and the experience points gained by participating in FATE, we will be increasing the amount of experience points gained in dungeons in patch 2.1.
    This will hopefully take FATE populations to beta phase 3 levels, just for all level ranges. Nothing was zerg rushed back then. FATEs were simply done when you saw one, not something you partied up for and made it a job.
    (4)
    Last edited by Sove92; 11-01-2013 at 03:17 AM.

  6. #6
    Player
    Aleksandr's Avatar
    Join Date
    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    As was mentioned during the Letter from the Producer LIVE Part IX, we'll be introducing a feature for the Duty Finder in patch 2.1 that will place you in a random dungeon in order to get people participating in a wider variety of dungeons.

    Specifically, we will be breaking down dungeon content into different categories such as leveling dungeons, level 50+ dungeons, and primal battles, and players will be matched for random content. You'll be able to challenge each category once every real-world day and as a reward you will receive each kind of Allagan tomestones. Participants will be matched with priority on content that is lacking members.

    Also, in order to strike a proper balance between this plan and the experience points gained by participating in FATE, we will be increasing the amount of experience points gained in dungeons in patch 2.1.
    This sounds like a horrible idea:

    So twice a day I click this random dungeon thing:

    1x - I get bonus tomes for doing a Primal Fight, might be Ifrit, may be Titan

    1x - It is going to be an XP Dungeon (useless for people at 50)

    1x - It is going to be a 50+ Dungeon.

    So basically both pre 50 and post 50 this is adds in 2 things to do per day. If you want more people running primals (such as Ifrit) you will need to give them more than a once per day lock. If you want people running more dungeons in general then it needs more than a once a day lock.
    (4)

  7. #7
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aleksandr View Post
    This sounds like a horrible idea:

    So twice a day I click this random dungeon thing:

    1x - I get bonus tomes for doing a Primal Fight, might be Ifrit, may be Titan

    1x - It is going to be an XP Dungeon (useless for people at 50)

    1x - It is going to be a 50+ Dungeon.

    So basically both pre 50 and post 50 this is adds in 2 things to do per day. If you want more people running primals (such as Ifrit) you will need to give them more than a once per day lock. If you want people running more dungeons in general then it needs more than a once a day lock.
    1x you get bonus tomes for doing a primal battle. No indication if this will be the sub-50, 50, or chance of either. PUG'ing HM Titan will become slightly less painful with ilvl restrictions on content.
    1x you get bonus tomes for doing a sub-50 dungeon. Not useless if you are 50 provided that the rewards are worthwhile for the time invested.
    1x you bet bonus tomes for running a 50 dungeon with randoms instead of friends/shout groups.

    So basically this adds 2 things to do per day before 50, and possibly 3 at 50.

    Primal population should be fine as it's the perfect "bite sized" content for people who want to score some tomes but don't have time to run a full dungeon (and may not be of the correct class + gear level for a sub-10m WP speed run).

    Once per day is fine, as well. As long as the effort:reward ratio is reasonable, the take rate should be plenty high, and the volume of daily logins should be sufficient to keep dungeon queues moving.

    Dailies are supposed to be easy and approachable so that the maximum number of people take advantage of them. Considering that the average time for most dungeons in an average group is about 30m across the board (with some variation), you're looking at about 75-90 minutes (including a bit of queue time) to clear all 3 categories. A bit shorter for tanks, a bit longer for DPS, obviously.

    That's a reasonable amount of time if the rewards are worthwhile, but much more would start to turn players off.

    I doubt it'll be perfect out of the gate, but it's a fairly straightforward way to increase participation in content. It probably won't make a great improvement for DPS queue times, unfortunately, since the tank shortage won't magically disappear, but it is likely that some tanks burned out on spamming the same couple of dungeons over and over will flag up if the rewards are worthwhile.
    (1)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  8. #8
    Player
    Darkstar88's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    72
    Character
    Rhegal Darkstar
    World
    Tonberry
    Main Class
    Reaper Lv 90
    Thank you!

    This kinda change will definitely make things more interesting than the usual fate or wp/ak grind. ^^

    Quote Originally Posted by Camate View Post
    Greetings,


    Specifically, we will be breaking down dungeon content into different categories such as leveling dungeons, level 50+ dungeons, and primal battles, and players will be matched for random content. You'll be able to challenge each category once every real-world day and as a reward you will receive each kind of Allagan tomestones. Participants will be matched with priority on content that is lacking members.

    Also, in order to strike a proper balance between this plan and the experience points gained by participating in FATE, we will be increasing the amount of experience points gained in dungeons in patch 2.1.
    (0)

  9. #9
    Player
    WildSnipe's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Laz Arus
    World
    Siren
    Main Class
    Lancer Lv 32
    Quote Originally Posted by Camate View Post
    Greetings,

    Also, in order to strike a proper balance between this plan and the experience points gained by participating in FATE, we will be increasing the amount of experience points gained in dungeons in patch 2.1.
    Now if only the Dungeons gave Company Seals
    (0)

  10. #10
    Player
    Firetta's Avatar
    Join Date
    Oct 2013
    Posts
    61
    Character
    Firetta Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by WildSnipe View Post
    Now if only the Dungeons gave Company Seals
    Well, you have the option of turning in any gear you get and don't need for seals.
    (2)

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