Its optional. You will have the option to either be automatic or distribute the points yourself.From - http://forum.square-enix.com/ffxiv/t...form-Blueprint
While the amount of effort you put into this system is commendable, it would seem the decision has already been made.
Note the responses in this thread - http://forum.square-enix.com/ffxiv/t...oint-allotment!
Many like myself do not like automated point allotment.
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Well that's the thing that strikes me as sort of odd.
Why would any player choose automatic, when they have the option of allocating their stat points manually?
I would think that every player cares enough about their character to not leave it to the computer to determine where to put their stats. That may be a false assumption on my part, though.
But if that assumption is not false ... why would the Development Team take the time to build an "automated" stat allocation system "based on class" that no player would likely use ...
... unless you don't have a choice. It MUST be used.
It's entirely possible that the "optional" part in Akihiko Matsui's quote isn't referring to the automated class-based point allocation system, but is actually referring to "optional points" players get in addition to the points provided by the automated class-based allocation system.
If you read the quote over again, and the Letter From The Producer #10 you'll see what I mean.
Originally Posted by Naoki_Yoshida
-NEW-
Shift to automated character development based on class rank, with optional attribute point allotmentOriginally Posted by Akihikio_Matsui
The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank. Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect.
Why can the system be, each classes received a amount of points as he gains a level. That will go as a player level, that player grows so he get a amount of points to allocate. Like the current system, you can re-allocate the points if you want for that class only. So I have set my points for my Archer 50 and I am allow to reset them until I can find my personal sweet spot. Then I decided to change to mine level 20 conjury which it has its own points and allocation seperate from mine Archer for a level 20, giving me the freedom to grow mine conjury as I see fit.
At the same time giving the freedom of not having any caps on any of the stats. If a lv 20 gets 50 points I can change my Mage for different setups. ATK 0, DEF 25, DEV 0, INT 10, Mind 10, Piety 5 or change DEF 0, with INT 35. That would make a weak to attack Mage with alot of damage. Giving me the freedom to adjust my class character to my play style.
In conclusion, to use the current system with no caps but each class has it separate group of points to be allocated.
It's all well and good that eventually we're getting this custom allotment per class/job/whatever but it makes me wonder if SE can grasp that their attributes don't have to be on such a large scale.
There is something to said, and can be appreciated, about a game where stats don't look like STR 220 DEX 175, etc. And instead are smaller, more understandable numbers. Their scales seem completely arbitrary here and in XI. Can't everything just go to 99? Why do levels stop at 50, but we can have 174 Vitality, 177 attack on a lance, a block of 90 on a shield, 133 def on a hauby, and various other figures that are just difficult to interpret and compare with one another?
Can there be some simplification? I'd rather see a stat system like D20 where each point impacts performance than a system where gear has STR+8 on it and that means what exactly?
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