Just reposting this here since it is so on topic. I also don't feel like rethinking it and giving it an abridged version.


Perhaps initial point allocation will tie into your current class and will magically reassign themselves for a new class. For instance: A pugilist will level to say 20. His stats will focus on STR, DEX, and VIT as he levels. After rank 20 he wants to level a different class so he changes to Conj. His stats stay the same. Point reallocation was never said to be removed. In order to reallocate points to something befitting a conjurer he goes to the conj. guild and requests for point reassignment. The amount of points able to be redistributed may be based upon the new class' rank.

A rank 20 pug will have to slowly change points over time as he ranks up in order to optimize his new class, or just level it as is until he learns the spells he desires from conj.

This method retains the "boost in power" a seasoned character will receive upon changing classes. It also adds in that time sink for point reallocation- primarily, if you wish to optimize your points you have to return to your class guild in order to move those points. This is a more organic timesink than just waiting 3 hours to move some points. If you're hardcore about it, you'll go back after every rank up, if you're casual you can wait until the end of a leveling session to redistribute points.

If our character in question attains rank 20 as a conjurer and matches his current highest rank, he will then continue to gain points focused at whatever job he is currently leveling beyond 20. This does a few things. It would allow players to play with stats as you bounce from job to job, you could essentially keep balanced stats if you level a DoW and a DoM simultaneously and only redistribute a certain amount of your points. You could create your incredibly noobish underpowered character if you please, or you could work with the system to promote optimization.

Honestly, I don't see any other way to implement the abolition of physical levels and point allocation without having a way to still be other classes. If they are charging per-character slot I don't want to have to pay for more just to have a caster and a crafter and a melee character. That is just trying to take our monies and I'm not cool with that. We will be able to reallocate points (somehow, probably similar to the instance stated above) we will be able to maintain a bit of our power when switching to lower rank jobs, and the system will be better than the current implementation. Mark my words.

Edit: I also forsee job level in addition to class rank. So we will still have two things to level up