That is a most wonderful comeback.
Resources are finite, and Tanks have no way of replenishing outside of using abilities that cost no TP or not attacking.
There are fights such as Titan that are very long and can strain the TP pool
For these fights they matter.
You can try and be dismissive all you want but resource is a cause of concern simply due to the nature in which resources work for tanks in this game.
No. Go away.
No, it is completely irrelevant. You don't stop auto attacking. You just said that. If the ability is more efficient, then it doesn't matter when your "TP pool" runs out. It is completely 100%, totally irrelevant. If the ability does more damage and is efficient, it will have build an insurmountable lead by the time you bottom out on TP. The "TP pool" means nothing. Period.That is a most wonderful comeback.
Resources are finite, and Tanks have no way of replenishing outside of using abilities that cost no TP or not attacking.
There are fights such as Titan that are very long and can strain the TP pool
For these fights they matter.
You can try and be dismissive all you want but resource is a cause of concern simply due to the nature in which resources work for tanks in this game.
Which is what stopping to cast flash, or stoneskin, help alleviate.
OMG thank you for actually understanding my point. Although I believe my thread got taken over by some people arguing about WAR vs PLD or something like that.I think we are missing the OP's point. RoH is "overpowered" because of the complete package. It is the highest DPS combo for Paladins, best threat combo, and brings extra utility. It really isn't so much that it is overpowered, so much as it is the more simple design of the game in terms of rotations and ability usage.
It's not that Rage of Halone is significantly overpowered or over budget, but that Butcher's Block is significantly underpowered/underbudget.
As the end of a 3 skill chain combo it has no real secondary effect other than the class mechanic (wrath) and the very minor potency increase (20 difference from Rage). If you look at pretty much any other job, their "end of combo" skills all have some significant bonus. (with the exception of maybe Full Thrust).
Honestly Butcher's Block should have some secondary effect.
As a side note, if Butcher's Block reduced STR by 10% and Rage of Halone did nothing, the 2 jobs would be much closer to being balanced in terms of durability.
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