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  1. #61
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Coramac View Post
    You didn't misread. Many just insist on distorting the OP's very valid point by brining in irrelevant things.
    </sarcasm>
    (0)

  2. #62
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Add enmity increase in all PLD abilities! That alone would fix our boring combo rotation. If I try to cast shield swipe during trash pulls I run the risk of dropping agro to dps. I don't understand why they made it so difficult to maintain agro. I would love a little more freedom/breathing room to cast other abilities on trash pulls. Boss fights are usually not as bad because dps has to focus elsewhere while I keep agro on the boss. I am sure it will change when I hit 50 and gear up, but I still freak out when the BM bursts the target and I constantly play agro meter game with them.
    (0)

  3. #63
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KittenJitsu View Post
    Add enmity increase in all PLD abilities! That alone would fix our boring combo rotation. If I try to cast shield swipe during trash pulls I run the risk of dropping agro to dps. I don't understand why they made it so difficult to maintain agro. I would love a little more freedom/breathing room to cast other abilities on trash pulls. Boss fights are usually not as bad because dps has to focus elsewhere while I keep agro on the boss. I am sure it will change when I hit 50 and gear up, but I still freak out when the BM bursts the target and I constantly play agro meter game with them.
    Shield swipe isn't a problem though. It does lots of damage, pacifies, and doesn't interrupt the combo rotation ( fast blade > savage blade > shield swipe > RoH is valid ).
    (0)

  4. #64
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by dark494 View Post
    Shield swipe isn't a problem though. It does lots of damage, pacifies, and doesn't interrupt the combo rotation ( fast blade > savage blade > shield swipe > RoH is valid ).
    Sorry you misunderstand me. I wasn't trying to discredit our main combo. I simply want more options to hold threat than our one combo FB > SB > RoH. Yes shield swipe could be used before RoH but I risk losing agro in trash pulls or initial boss pulls. Rather than telling my dps to hold out 5 seconds, I would like to mindless zerg trash pulls and smash face with my shield and still maintain agro.

    All I ask is add a little bit more enmity boost to our core class abilities. Maybe not as strong as SB or RoH, but a little more so I can start off with a SW or Shield Bash. It would help tremendously with adds when I can't cast my combo fast enough.
    (0)

  5. #65
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kenji1134 View Post
    RoH itself is "mostly" fine, though I would like to redistribute some of the hate from RoH if possible.
    Right now, our hate combo is 150 for Fast Blade, 600 for Savage Blade, and 1300 for RoH, for a total of 2050. Of that, Fast Blade is ~7%, Savage Blade is ~ 29%, and RoH is ~63%.
    This is very back loaded, and makes aggro very spiky at the start of a fight.
    I have detailed this in another post, but basically I would like to give Fast Blade a 3x threat mod, and lower RoH's threat mod to 4, down from 5.
    This would make the combo: 150*3 + 200*3 + 260*4 = 2090, but now it is 22% - 29% - 49%, making it less spiky, yet still demands the use of RoH in a combo for maximum hate generation.
    I like this suggestion. Allows us to use other abilities since we MUST complete the combo to obtain most hate generation. A little ridiculous imo
    (0)

  6. #66
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by dark494 View Post
    Shield swipe isn't a problem though. It does lots of damage, pacifies, and doesn't interrupt the combo rotation ( fast blade > savage blade > shield swipe > RoH is valid ).
    Is it? I've been using it and I find it VERY useful. The pacification is not to be underlooked IMO. However, if you look at the "Paladin Tanking Compendium" thread or whatever..the author pretty much discredits any weapon skill that doesn't RoH combo (besides the opening shield lob).
    (0)

  7. #67
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jubez187 View Post
    Is it? I've been using it and I find it VERY useful. The pacification is not to be underlooked IMO. However, if you look at the "Paladin Tanking Compendium" thread or whatever..the author pretty much discredits any weapon skill that doesn't RoH combo (besides the opening shield lob).
    I've stopped using Shield Swipe mainly because it's not an effective enmity generator (not high enmity modifier) and, because it's proc based, you can't reliably use it to throw Pacification on a target when it would be most useful. Its got great damage for its cost (it provides 6.67 more potency per GCD than the Halone combo so it's not a massive increase in DPS), but it's a little too limited in its actual usefulness. I've contemplated putting it back on my bar to start tossing it in when I've gotten the infinite threat cushion of infinity 2-3 minutes into the fight, but, honestly, I don't really see much of point, especially since most bosses are outright immune to it (and all it stops are the physical special attacks, which are nowhere *near* the same proportion of incoming damage that they are for players).
    (0)

  8. #68
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kitru View Post
    I've stopped using Shield Swipe mainly because it's not an effective enmity generator (not high enmity modifier)
    I wish they had Shield Oath give Shield Bash/Swipe/Toss all a enmity modifier/more of a enmity modifier. The 2 stances are pretty boring IMO.
    (1)

  9. #69
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jubez187 View Post
    I wish they had Shield Oath give Shield Bash/Swipe/Toss all a enmity modifier/more of a enmity modifier. The 2 stances are pretty boring IMO.
    I think it would be interesting if they had Shield and Sword Oath change the secondary effects of given abilities, with Sword Oath getting offensive/OT benefits and Shield Oath giving defensive/MT benefits. Examples would include having Sword Oath cause Flash to deal damage (with no bonus enmity) and Shield Oath increasing the static enmity further, Halone getting a DoT with Sword Oath and the 10% STR debuff in Shield Oath, and Circle of Scorn getting the DoT while in Sword Oath but instead providing a retributive damage buff to the tank while in Shield Oath (20 potency per attack for 10 seconds, which, if you were actually being attacked, would provide slightly more damage, assuming you actually maintain threat the entire time).

    Of course, I get the feeling that the simplicity of the one-of-multiple stances is intentional. The various Fist abilities that PGL/MNK gets and the PLD Oaths are all simple passive benefits. The only really "complicated" stance is Defiance, and that's only because it defines the entire playstyle of WAR: the stance itself is simple (increase hp, reduce damage, and generate Wrath stacks with attacks); it's the interaction with the other WAR abilities that makes it complicated. On top of that, the only "stance dancing" that ever really goes on is healers dancing in and out of Cleric Stance for short periods (I tend to drop into Cleric Stance just long enough to apply and reapply DoTs if I have to heal regularly or spend most of my time in Cleric Stance to DPS and just drop out just long enough to refresh HoTs/shields or throw out an AoE heal) and I'm still not really sure whether *that* is intentional: Cleric Stance was obviously intended to be a "soloing" stance (completely gib heals to give you straight up DPS capability) so I'd have to wonder if they figured that players would use it to boost damage during a couple open GCDs before turning it back off (mostly because it's a free stance that's off-GCD, unlike the PLD stances and Defiance).
    (2)

  10. #70
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    I like your changes to Sword and Shield Oath Kitru. It would allow us to solo better and tank safely when right now we fight tooth and nail with dps to hold agro.
    (0)
    Last edited by KittenJitsu; 10-31-2013 at 02:29 AM.

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