Add enmity increase in all PLD abilities! That alone would fix our boring combo rotation. If I try to cast shield swipe during trash pulls I run the risk of dropping agro to dps. I don't understand why they made it so difficult to maintain agro. I would love a little more freedom/breathing room to cast other abilities on trash pulls. Boss fights are usually not as bad because dps has to focus elsewhere while I keep agro on the boss. I am sure it will change when I hit 50 and gear up, but I still freak out when the BM bursts the target and I constantly play agro meter game with them.
Shield swipe isn't a problem though. It does lots of damage, pacifies, and doesn't interrupt the combo rotation ( fast blade > savage blade > shield swipe > RoH is valid ).Add enmity increase in all PLD abilities! That alone would fix our boring combo rotation. If I try to cast shield swipe during trash pulls I run the risk of dropping agro to dps. I don't understand why they made it so difficult to maintain agro. I would love a little more freedom/breathing room to cast other abilities on trash pulls. Boss fights are usually not as bad because dps has to focus elsewhere while I keep agro on the boss. I am sure it will change when I hit 50 and gear up, but I still freak out when the BM bursts the target and I constantly play agro meter game with them.
Sorry you misunderstand me. I wasn't trying to discredit our main combo. I simply want more options to hold threat than our one combo FB > SB > RoH. Yes shield swipe could be used before RoH but I risk losing agro in trash pulls or initial boss pulls. Rather than telling my dps to hold out 5 seconds, I would like to mindless zerg trash pulls and smash face with my shield and still maintain agro.
All I ask is add a little bit more enmity boost to our core class abilities. Maybe not as strong as SB or RoH, but a little more so I can start off with a SW or Shield Bash. It would help tremendously with adds when I can't cast my combo fast enough.
I like this suggestion. Allows us to use other abilities since we MUST complete the combo to obtain most hate generation. A little ridiculous imoRoH itself is "mostly" fine, though I would like to redistribute some of the hate from RoH if possible.
Right now, our hate combo is 150 for Fast Blade, 600 for Savage Blade, and 1300 for RoH, for a total of 2050. Of that, Fast Blade is ~7%, Savage Blade is ~ 29%, and RoH is ~63%.
This is very back loaded, and makes aggro very spiky at the start of a fight.
I have detailed this in another post, but basically I would like to give Fast Blade a 3x threat mod, and lower RoH's threat mod to 4, down from 5.
This would make the combo: 150*3 + 200*3 + 260*4 = 2090, but now it is 22% - 29% - 49%, making it less spiky, yet still demands the use of RoH in a combo for maximum hate generation.
Is it? I've been using it and I find it VERY useful. The pacification is not to be underlooked IMO. However, if you look at the "Paladin Tanking Compendium" thread or whatever..the author pretty much discredits any weapon skill that doesn't RoH combo (besides the opening shield lob).
I've stopped using Shield Swipe mainly because it's not an effective enmity generator (not high enmity modifier) and, because it's proc based, you can't reliably use it to throw Pacification on a target when it would be most useful. Its got great damage for its cost (it provides 6.67 more potency per GCD than the Halone combo so it's not a massive increase in DPS), but it's a little too limited in its actual usefulness. I've contemplated putting it back on my bar to start tossing it in when I've gotten the infinite threat cushion of infinity 2-3 minutes into the fight, but, honestly, I don't really see much of point, especially since most bosses are outright immune to it (and all it stops are the physical special attacks, which are nowhere *near* the same proportion of incoming damage that they are for players).Is it? I've been using it and I find it VERY useful. The pacification is not to be underlooked IMO. However, if you look at the "Paladin Tanking Compendium" thread or whatever..the author pretty much discredits any weapon skill that doesn't RoH combo (besides the opening shield lob).
I think it would be interesting if they had Shield and Sword Oath change the secondary effects of given abilities, with Sword Oath getting offensive/OT benefits and Shield Oath giving defensive/MT benefits. Examples would include having Sword Oath cause Flash to deal damage (with no bonus enmity) and Shield Oath increasing the static enmity further, Halone getting a DoT with Sword Oath and the 10% STR debuff in Shield Oath, and Circle of Scorn getting the DoT while in Sword Oath but instead providing a retributive damage buff to the tank while in Shield Oath (20 potency per attack for 10 seconds, which, if you were actually being attacked, would provide slightly more damage, assuming you actually maintain threat the entire time).
Of course, I get the feeling that the simplicity of the one-of-multiple stances is intentional. The various Fist abilities that PGL/MNK gets and the PLD Oaths are all simple passive benefits. The only really "complicated" stance is Defiance, and that's only because it defines the entire playstyle of WAR: the stance itself is simple (increase hp, reduce damage, and generate Wrath stacks with attacks); it's the interaction with the other WAR abilities that makes it complicated. On top of that, the only "stance dancing" that ever really goes on is healers dancing in and out of Cleric Stance for short periods (I tend to drop into Cleric Stance just long enough to apply and reapply DoTs if I have to heal regularly or spend most of my time in Cleric Stance to DPS and just drop out just long enough to refresh HoTs/shields or throw out an AoE heal) and I'm still not really sure whether *that* is intentional: Cleric Stance was obviously intended to be a "soloing" stance (completely gib heals to give you straight up DPS capability) so I'd have to wonder if they figured that players would use it to boost damage during a couple open GCDs before turning it back off (mostly because it's a free stance that's off-GCD, unlike the PLD stances and Defiance).
I like your changes to Sword and Shield Oath Kitru. It would allow us to solo better and tank safely when right now we fight tooth and nail with dps to hold agro.
Last edited by KittenJitsu; 10-31-2013 at 02:29 AM.
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