Quote Originally Posted by Coramac View Post
I agreed with you post for the most part, but I think many others took it the wrong way. I say mostly because from what I've seen, which is not end all be all, it is not limited to the Paladin but the game as a whole. It's very a very straightforward game.
I'd say that's because this game is still relatively new. Seeing how Coil works, I'd expect some heavier complexity in the game as more content rolls out.

Admittedly they got rid of a lot of complexity from 1.0 (for the uninformed, you could cross-class every skill on your base class unlike now), but I feel there's enough to keep the game going.