I agreed with you post for the most part, but I think many others took it the wrong way. I say mostly because from what I've seen, which is not end all be all, it is not limited to the Paladin but the game as a whole. It's very a very straightforward game.Which is why I said Paladin is a simple job. You need threat? Halone combo. You need AoE threat? Flash. Need to take less damage? Defense cooldown.
Yes, Paladin has a very simple design. The root of the cause however is not Rage of Halone. You'd have to completely redesign how Paladin works to give it complexity.
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