First, your confusing me here, how does Unchained make you a weaker tank? Your seriously throwing aside a chance to remove Definances damage reduction effects while still reaping ALL the other benefits of Defiance, considering you can just throw up Infuriate to replenish your Wraith and hit a higher Enmity threshold too boot? PLD and WAR's Enmity generation is based entirely on Damage outside of Provoke/Flash, by all accounts you should be making those hits on your combos count as it lets the group hit harder and gives you more threat buffer for times you can't match the enmity generation of other party members.
I might be considering Spikes in terms of Enmity generation, but why wouldn't you be trying for spikes especially on your hate combos, DPS don't just go popping their buffs just to use their weaskest weaponskills and spells, right? WAR has some serious spike potential over PLD and that offsets the lack of Spirits/CoS, and the only valley in terms of enmity is utilizing Maim/SE for the extra damage and the short pacification on Berserk. You could just spam your BB combo for maximum hate efficiency, but throwing out whatever extra damage you can is going to come back and help the party in the end by making the fight shorter even if only by a few K hp.
Second, there's the ongoing argument how WAR should be played, how it's designed, and how to change it. These forums are very divided on it, as half want it to be like and play like PLD and will play it like one (though WAR's not exactly designed for it), the other half like the micro-managing side of WAR and prefer to keep it that way with some minor improvements like more/faster ways to build Wraith or better self healing on SP and IB.
So keeping that in mind, anyone questioning someone elses theory/math always leaves an opening for "Your just changing the situation to fit your own benifit." argument, but I'm not really going against it I just saw some problems in Kitru's process. For instance Coramac pointed out a big flaw in Kitru's math that I happened to agree with because TP regeneration is constant regardless of your moveset though I may not have neccessarily agreed with his tact in proving his point, and I know there are times your not always attacking so you have extra TP to burn or you need to reserve TP depending on the situation which is something her math doesn't/can't account for. It's like saying Holmgang is completely useless, though in most situations yes I'd agree, but it doesn't mean there's absolutely no use for it (IE: Preventing Knockback on Demon Walls Repel or using it at the beginning of a battle to keep the mob from running if a healer overcures).




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