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  1. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    If Halone were nerfed in any way except for the removal of the debuff, it would need to have its damage or enmity buffed up. It takes the 20% increase from Maim and 66% uptime on Storm's Eye for WAR to match a PLD's enmity generation from Halone spam, and tank damage/enmity is one of the few things about tanks that is actually well balanced (WAR and PLD do nearly the same damage and generate nearly the same enmity).

    I'll agree that Halone seems to have too much awesomeness lumped onto it, but it's hard to figure out what exactly would need to be done in order to complicate PLD's rotation up. One option would be to actually *buff* Halone's damage but add an mp cost to it so that you have to rotate in Riot Blades. Add in a tertiary combo for Riot Blade that either applies the STR debuff (to take some of the "awesome" off of Halone) or provides some other (non-damage) benefit with potency 280, and you'd have to buff up Halone to 400 to equate to the same enmity/sec (might be kinda kewl though it seems like a *really* high number). The tertiary for Riot Blade *could* do something like +10% STR and it would lower the necessary potency on Halone, but that just goes to show you how wonky it would be to swap out damage/enmity on Halone or add in new combos. WAR gets a *lot* out of Maim/SE; without just copying that for PLD, you have to get some really lopsided numbers.
    (4)
    Last edited by Kitru; 10-28-2013 at 03:11 AM.