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  1. #21
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by ShinigamiB06 View Post
    Here is why i believe this: In the numbers presented in the graph, with 340 CHR you have a ~6% chance to land a critical. with 440 CHR you have effectively increased that to ~12% chance. So if these numbers truly have a linear relationship, then by definition decreasing you CHR from 340 to 240 you would literally have ~0% chance of a critical hit
    Your base crit rating at level 50 (where testing was done) is 341. Your base crit rate is ~5%. The values given apply to increases beyond the base level, at which point it becomes linear.
    (0)

  2. #22
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Interesting theory.

    Personally I prefer +crit gear a lot. Haven't run any parsers or any fancy math, so I've no right to comment on any of that. But purely on what I've experienced of the game thus far, stacking crit gear has had a very noticeable effect on my damage output on BLM & SMN. Yes Determination will give you far better average damage, which is probably more ideal for say MNK which does consistent damage, but for jobs like BLM & DRG which deal a fair chunk of burst damage Crit Rate can really shine. I've found it to be particularly devastating on SMN when I get big crits on Fester.

    Also I've heard conflicting reports on whether or not DoTs can crit - can they or not? And I don't mean the initial impact damage.
    (0)

  3. #23
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Dots can crit, yes. Otherwise there'd be no sense in BRD's River of Blood trait, which resets Bloodletter when our dots crit 50% of the time. As for the value of crit chance, it gets devalued by certain mechanics across different classes. Straighter Shot procs devalue it for BRD (though RoB boosts the value overall, slightly). Same with Bootshine on MNK and Life Surge on DRG.
    (0)

  4. #24
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    DoTs definitely crit, but they just show up as bigger (numerically) numbers in the "blob" of numbers per tick, rather than having a big (fontwise) number with a crit exclamation mark.

    I'm done arguing avg damage vs +crit for burst. Its not worth it anymore lol.

    Gear whatever the hell you want >.>
    (0)

  5. #25
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Thorauku View Post
    SE should really change the "stat. shown" in Character Window, make it atleast when you hover to the X stat. it'll show the percentage of it or smth.
    This probably isn't possible however, because your crit rate, acc %, etc are based on your stats vs your targets stats.

    500 crit might be 10% against one lvl 50 mob, and 30% against another.
    (0)

  6. #26
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by pandabearcat View Post
    DoTs definitely crit, but they just show up as bigger (numerically) numbers in the "blob" of numbers per tick, rather than having a big (fontwise) number with a crit exclamation mark.

    I'm done arguing avg damage vs +crit for burst. Its not worth it anymore lol.

    Gear whatever the hell you want >.>

    The problem with avg damage vs +crit is that det comes in lesser values, most of the time below the weight, than crit on gear.

    If it was 1:1 I'd take det every day, but it's not like that.

    Just as an example, Caster Allagan Head Piece vs. SMN AF2.
    15 DET vs 21 crit. There's 40% more stat towards crit. If this was a DRG piece, and you used the accepted weightings, they would almost be even--but crit would be on top.

    Quote Originally Posted by Reiterpallasch View Post
    This probably isn't possible however, because your crit rate are based on your stats vs your targets stats.

    500 crit might be 10% against one lvl 50 mob, and 30% against another.
    Source? Because from everything I know, and have seen, that's only ACC.
    (0)
    Last edited by Kevee; 10-30-2013 at 02:21 PM.

  7. #27
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reiterpallasch View Post
    This probably isn't possible however, because your crit rate, acc %, etc are based on your stats vs your targets stats.

    500 crit might be 10% against one lvl 50 mob, and 30% against another.

    It's entirely possible. Blizzard did it in Diablo 2 - whenever you hovered over your accuracy rating it would give you your chance to hit in % vs the last enemy you attacked. In XIV's case, it would probably be easier to just list your rates vs enemies of your own level, and assume the values drop accordingly vs higher level targets.
    (0)

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